Page 1 of 1
[b30] Tutorial Boss Talents
Posted: Mon Jul 25, 2011 11:59 am
by Mortuer
I reached the boss tutorial - Lone Wolf. In its description says it has mastered the talent Gloom, but npcs.lua, which is located in TOME \ t-engine4-windows-1.0.0beta30 \ game \ modules \ tome \ data \ zones \ tutorial says that it must master 3 talent: Gloom, Rush and Cripple.
Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 9:01 am
by Belgen
In [b31] is still and not just a tutorial Boss. At the same example and Brotoq the Reaver - boss of Escape from Reknor.
Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 9:07 am
by darkgod
I'm not sure I understand, you mean the tooltip listing "Gloom" ?
Tooltips list currently sustained talents and temporary effects, not the whole list of talents a creature have, that'd ruin the surprise

Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 9:19 am
by Belgen
In t-engine4-windows-1.0.0beta31 \ game \ modules \ tome \ data \ zones \ reknor-escape\ npcs.lua wrote:
"name = "Brotoq the Reaver",
...
resolvers.talents{
[Talents.T_VIRULENT_DISEASE]=2,
[Talents.T_CORRUPTED_STRENGTH]=1,
[Talents.T_CARRIER]=1,
[Talents.T_ACID_BLOOD]=1,
[Talents.T_REND]=2,
[Talents.T_WEAPONS_MASTERY]=2,"
but see: Untitled.jpg
really must be so?
Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 9:47 am
by darkgod
darkgod wrote:Tooltips list currently sustained talents and temporary effects, not the whole list of talents a creature have, that'd ruin the surprise

Yes you do not see the whole talent list of every creatures
Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 11:04 am
by Belgen
You anticipate any future tracker abilities feature, like a Angband's monster memory? is still tedious to write abilities of our enemies, we have already seen and will not surprise us

Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 12:08 pm
by Frumple
In the face of randomly generated uniques and elites, that wouldn't be terribly helpful. Perhaps if it gave full disclosure right off the bat, for everything, not just the majority (stats, resists, sustained talents and various effects, considerably more than T2 gave immediately) as it does now. That would, to say the least, make for some freakishly huge tooltips in some cases.
Right now, though, T4's monsters are generally much more predictable in what talents they have -- there are relatively few uniquely monster possessed talents. After a bit of familiarity with the classes, you can fairly well predict what a monster is going to throw at you based on its current sustains and whatever it might hit you with at a distance, since it's going to be using the same talents a similarly 'classed' player would be. It gets harder for a critter to really surprise you as time goes by, even if you're not told upfront what it's gunning for you with.
Another line to the tooltip telling what classes the critter may possess might be helpful, though, especially with some of the nastier random critters.
Re: [b30] Tutorial Boss Talents
Posted: Tue Aug 02, 2011 1:16 pm
by Final Master
I already think that there is far too much imformation available to the play in regards to npcs. I would be more than happy to have much less of it just given out.