hate is incorrectly affected by fatigue in "postUseTalent"
Posted: Mon Jul 25, 2011 4:47 am
Hate is still affected by fatigue in the function "postUseTalent", which is incorrect. Hate is not modified by fatigue in "preUseTalent" or in the tooltip display. The following change is needed:
Code: Select all
Index: game/modules/tome/class/Actor.lua
===================================================================
--- game/modules/tome/class/Actor.lua (revision 3950)
+++ game/modules/tome/class/Actor.lua (working copy)
@@ -2312,7 +2312,7 @@
trigger = true; self:incNegative(-ab.negative * (100 + self:combatFatigue()) / 100)
end
if ab.hate then
- trigger = true; self:incHate(-ab.hate * (100 + self:combatFatigue()) / 100)
+ trigger = true; self:incHate(-ab.hate)
end
-- Equilibrium is not affected by fatigue
if ab.equilibrium then