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Dirty rotten talents scaling from stats. They lie! (sort of)

Posted: Sun Jul 24, 2011 6:10 am
by tiger_eye
I feel so gypped. When talents say they scale off of a stat, you assume something like damage would increase each time you increase the appropriate stat. Not so! Talents like Riposte, which scales from Dex, only increases when Dex is 20, 40, 60, 80, etc. This happens a lot. Talents lie (sort of)!

So, as it is know, here are a few rules of thumbs for which stat numbers are best: even numbers are better than odd numbers, and multiples of 5, 10, and 20 are increasingly good.

This is silly. Attached is a patch to make this much less silly. Anything that should use a floating point number or scale smoothly, does. Anything that should be an integer, such as duration, range, radius, etc., is.

Re: Dirty rotten talents scaling from stats. They lie! (sort

Posted: Sun Jul 24, 2011 7:11 am
by darkgod
good thanks ;:)

Re: Dirty rotten talents scaling from stats. They lie! (sort

Posted: Sun Jul 24, 2011 11:45 am
by faustgeist
Which version is this patch for? Thx

Re: Dirty rotten talents scaling from stats. They lie! (sort

Posted: Sun Jul 24, 2011 2:41 pm
by greycat
It was apparently made vs. SVN revision 3932.