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Talent level when replacing inscription
Posted: Sat Jul 23, 2011 9:06 am
by alocritani
When replacing inscription the talent level shown is twice the talent level shown on "use talent" window.
Screenshots attached.
Re: Talent level when replacing inscription
Posted: Sun Jul 24, 2011 10:21 pm
by darkgod
Hum I cant seem to reproduce that one, anybody else ?
Re: Talent level when replacing inscription
Posted: Mon Jul 25, 2011 6:21 am
by alocritani
if it can help, it happens for me in tutorial "mission". My version is beta30 on a linux machine.
Re: Talent level when replacing inscription
Posted: Tue Jul 26, 2011 6:27 am
by alocritani
still in beta31
Re: Talent level when replacing inscription
Posted: Tue Jun 26, 2012 10:29 am
by alocritani
this also happens in beta40.
just started a character and exploring trollmire I've found 2 inscriptions. During replacing the talent level of the one to be replaced appears as "2.0" while normally it is "1.0"
Re: Talent level when replacing inscription
Posted: Thu Jun 28, 2012 12:42 am
by azrael
Does it actually affect anything?
Re: Talent level when replacing inscription
Posted: Thu Jun 28, 2012 6:43 am
by alocritani
azrael wrote:Does it actually affect anything?
I think not, it is just a weird text, nothing else
Re: Talent level when replacing inscription
Posted: Mon Jul 09, 2012 8:06 am
by alocritani
Not sure, but it seems that can be caused by
tome-3.9.41\data\chats\player-inscription.lua line 37
Code: Select all
[...]
on_select=function(npc, player)
game.tooltip_x, game.tooltip_y = 1, 1
game:tooltipDisplayAtMap(game.w, game.h, "#GOLD#"..t.name.."#LAST#\n"..tostring(player:getTalentFullDescription(t, 1)))
end
that calls tome-3.9.41\mod\class\Actor.lua line 3300
Code: Select all
function _M:getTalentFullDescription(t, addlevel, config)
adding the +1 to talent level