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[b31] Zones missing from West

Posted: Thu Jul 21, 2011 7:23 pm
by CaptainTrips
This was already mentioned in the Development forum (http://forums.te4.org/viewtopic.php?f=41&t=27166), but I just wanted to confirm that I am experiencing this in b31 as well:

The Ancient Elven Ruins and the Ruined Dungeon just aren't there. I've been all over the map in the West several times, looking at both the main screen and the minimap, and I know what I'm looking for, and trust me, they're not there.

Re: [b31] Zones missing from West

Posted: Tue Aug 02, 2011 8:58 pm
by aristalis
They should spawn in the sea side of the western mountains, directly east, west, or north of the lumberjack village, or in the sea face of the northern mountain range. Best luck (:

Re: [b31] Zones missing from West

Posted: Wed Aug 03, 2011 1:22 am
by catwhowalksbyhimself
I wasn't able to find them in b30 either, although that was just one character.

Re: [b31] Zones missing from West

Posted: Wed Aug 03, 2011 2:44 am
by faustgeist
Yep, I am in B31 and neither zone was generated for two of the myriad toons I have created. Alas.

~R

Re: [b31] Zones missing from West

Posted: Thu Aug 04, 2011 4:35 pm
by Dwarf_Hammer
catwhowalksbyhimself wrote:I wasn't able to find them in b30 either, although that was just one character.
Same here.

Re: [b31] Zones missing from West

Posted: Thu Aug 04, 2011 5:02 pm
by Hedrachi
Just a quick clarification, but have you guys explored EVERYWHERE in the west for the dungeons? There are 5-10 little micro-areas that are pretty well-hidden that sometimes have dungeon entrances. This wasn't a problem in the betas where mountains and forests didn't stop LOS on the overland map, but with this one, it might behoove you to check the weird little areas that seem to indicate walkable areas are to the southeast/northwest/etc. on the minimap.

Re: [b31] Zones missing from West

Posted: Thu Aug 04, 2011 5:55 pm
by CaptainTrips
I know my world map. Trust me, they weren't there (in that game). If I remember correctly DG has already confirmed that this is happening.

Edit: In the thread I linked to in the first post, DG commented that this has been 'fixed' - that's what I was thinking about when I said it's been confirmed. Should be gone in b32.