(svn3825--b29 pre-release!) Displays zones as black squares
Posted: Tue Jul 12, 2011 5:10 pm
In the b29 pre-release, towns and dungeon entrances on the worldmap show up as black squares on the worldmap when using Shockbolt tiles. The modifications of svn3824 caused this. The following change appears to fix the issue:
Also, why isn't 48x48 size tiles an option in "game/modules/tome/dialogs/GraphicMode.lua"? All it needs is to be uncommented (nevermind the border grid that appears when using ascii w/ background while in 48x48--I think we could live with that) 
Code: Select all
Index: game/modules/tome/class/Game.lua
===================================================================
--- game/modules/tome/class/Game.lua (revision 3825)
+++ game/modules/tome/class/Game.lua (working copy)
@@ -382,7 +382,7 @@
print("[DISPLAY MODE] Tileset: "..gfx.tiles)
print("[DISPLAY MODE] Size: "..gfx.size)
- local do_bg = true
+ local do_bg = gfx.tiles == "ascii_full"
if gfx.size == "64x64" then
Map:setViewPort(216, 0, self.w - 216, (self.map_h_stop or 80) - 16, 64, 64, nil, 44, do_bg)
