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Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 1:04 pm
by Grey
All other daggers have their damage based on Dex/Str, but Moon, Star, the Silent Blade and the Unerring Scalpel are coded as Dex/Cun. Obviously for rogues it makes no differences, but for other classes it can be quite different indeed. Orc Feller is correctly coded as Dex/Str.

Whilst on the subject of artifact knives, the unided description for the Silent Blade should probably be changed to "black-bladed dagger".

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 3:53 pm
by Final Master
I made Moon and Star specifically function off of dex/cun so that they could be used for a wider range of classes. In particular, I wanted anorthils to have a decent reason to use them, and the cunning scale is also not bad for summoners.

As for the others, maybe they just c&p'd from moon/star?

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 4:04 pm
by Grey
Well, I think the Silent Blade existed before Moon and Star, and in a way it kinda makes sense for it to be more cunning-based.

I mostly wanted Moon and Star to have more strength base as a second weapon for my arcane blades ;) I don't think either summoners or anorithils care about what damage base they use, since they don't get involved in melee.

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 4:16 pm
by Final Master
At the very least, with as early as you can get them, I wanted a range of classes to have the option to use them. I've popped Moon and Star on a summoner at ~15 once or twice and with a turtle and war hound by my side I was able to justify being in melee.

I don't think many people give 'going against the grain' a chance in t4. ABs using staves to attack with I've had great success with in testing. Summoners, under proper conditions can be perfectly viable in melee [read above], and anorthil don't have to have a staff to be awesome.

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 5:50 pm
by Tom
Grey wrote: Obviously for rogues it makes no differences,
For my rogues it makes a lot of difference.
I have a lot more CUN than STR.

Tom

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 5:55 pm
by Grey
Rogues have Lethality, which replaces the strength reliance of daggers with Cun.

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 6:17 pm
by Tom
Grey wrote:Rogues have Lethality, which replaces the strength reliance of daggers with Cun.
True. :D
Completely forgot that one .

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 8:41 pm
by edge2054
Final Master wrote:I made Moon and Star specifically function off of dex/cun so that they could be used for a wider range of classes. In particular, I wanted anorthils to have a decent reason to use them, and the cunning scale is also not bad for summoners.

As for the others, maybe they just c&p'd from moon/star?
But this actually makes them less useful to Fighters, Arcane Blades, Sun Paladins, Wyrmics, and Temporal Wardens. Classes that tend to be in melee more then Anorithil and Summoners.

Re: Artifact knives rely on Cun not Str

Posted: Thu Jun 16, 2011 9:00 pm
by Grey
Agreed. Whilst it's nice to give the casters options to melee, there are many reasons why few (if anyone) takes up the idea.

Re: Artifact knives rely on Cun not Str

Posted: Tue Jul 05, 2011 11:19 pm
by darkgod
agreed, done