Ring of Blood issues
Posted: Thu Jun 09, 2011 6:49 pm
Issue 1: The Slavemaster should be a real boss fight, with real loot and experience. Trampling him flat immediately was a big letdown the first time I fought him.
Issue 2: Probably not specific to this zone, but switching from ascii to shockbolt tiles doesn't correctly apply the nice_tile stuff (round pillars, etc.) I just got a bunch of square blocks where I used to have a bunch of # characters.
Issue 3: Using walls in the forest noise generator doesn't make much sense, and it's annoying to explore. Favored solution: implement autoexplore!
Issue 2: Probably not specific to this zone, but switching from ascii to shockbolt tiles doesn't correctly apply the nice_tile stuff (round pillars, etc.) I just got a bunch of square blocks where I used to have a bunch of # characters.
Issue 3: Using walls in the forest noise generator doesn't make much sense, and it's annoying to explore. Favored solution: implement autoexplore!