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Dying may not unsustain talents if confused

Posted: Wed Jun 01, 2011 11:36 pm
by complexityQuantifier
If you die and go to the Eidolon plane while you're confused, you can fail to deactivate some of your sustained talents. (It may not matter very much).

Code: Select all

[LOG]	#{bold}#Minotaur killed Rose!#{normal}#
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROJECTOR] starting dam	4.7762710445952
[PROJECTOR] after difficulty dam	4.7762710445952
[PROJECTOR] res	0	1	 on dam	4.7762710445952
[PROJECTOR] after resists dam	4.7762710445952
[PROJECTOR] final dam	4.7762710445952
[LOG]	#LIGHT_RED#You have 1 life(s) left.
[LOG]	Rose deactivates Chant of Fortitude.
removeTempVal	on_melee_hit	table: 0x7f0c2cf975d0	 :=: 	111
delTmpVal	9	4.7762710445952	add
removeTempVal	combat_physresist	12.368373487252	 :=: 	112
delTmpVal	combat_physresist	12.368373487252	add
removeTempVal	combat_spellresist	12.368373487252	 :=: 	113
delTmpVal	combat_spellresist	12.368373487252	add
[LOG]	Rose is confused and fails to use Shielding.
removeTempVal	combat_armor	-4.5	 :=: 	130
delTmpVal	combat_armor	-4.5	add
[LOG]	Rose seems more focused.
removeTempVal	confused	90	 :=: 	129
delTmpVal	confused	90	add
[LOG]	Rose stops surging mana.
removeTempVal	mana_regen	3.1	 :=: 	128
delTmpVal	mana_regen	3.1	add

Re: Dying may not unsustain talents if confused

Posted: Thu Jun 02, 2011 11:15 am
by darkgod
fixed