b27 Freeze + a billion lua errors
Posted: Tue May 31, 2011 11:56 am
I teleported away and I think Wrathroot froze a pack of wolves with Icestorm.
Code: Select all
wolf 2929 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 0A630598 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.418524) totstat(28.200000) talent_mod(1.000000)
[ATTACK] to Dervis :: 20.088715251158 3 23.4 17.9 :: 1
checkHit 45 17.9
=> chance to hit 84.750884460485
[ATTACK] raw dam 20.088715251158 versus 23.4 0.6 with APR 3
[ATTACK] after armor 8.0354861004632
[ATTACK] after range 8
[PHYS CRIT %] 0
[ATTACK] after crit 8
[ATTACK] after mult 8
[PROJECTOR] starting dam 8
[PROJECTOR] after difficulty dam 8
[PROJECTOR] res 3.5714285714286 0.96428571428571 on dam 8
[PROJECTOR] after resists dam 7.7142857142857
[PROJECTOR] final dam 7.7142857142857
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 8.3641205445512 0.91635879455449 on dam 12.21
[PROJECTOR] after resists dam 11.18874088151
[PROJECTOR] final dam 11.18874088151
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
wolf 2929 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 0A630598 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.418524) totstat(28.200000) talent_mod(1.000000)
[ATTACK] to Dervis :: 20.088715251158 3 23.4 17.9 :: 1
checkHit 45 17.9
=> chance to hit 84.750884460485
[ATTACK] raw dam 20.088715251158 versus 23.4 0.6 with APR 3
[ATTACK] after armor 8.0354861004632
[ATTACK] after range 8
[PHYS CRIT %] 0
[ATTACK] after crit 8
[ATTACK] after mult 8
[PROJECTOR] starting dam 8
[PROJECTOR] after difficulty dam 8
[PROJECTOR] res 3.5714285714286 0.96428571428571 on dam 8
[PROJECTOR] after resists dam 7.7142857142857
[PROJECTOR] final dam 7.7142857142857
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 8.3641205445512 0.91635879455449 on dam 12.21
[PROJECTOR] after resists dam 11.18874088151
[PROJECTOR] final dam 11.18874088151
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
warg 2932 dumb ai talents can use Attack T_ATTACK
dumb ai uses T_ATTACK
USING table: 0A630598 Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.653272) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to warg :: 24.46651813021 5 5 0 :: 1
checkHit 50 0
=> chance to hit 95
[ATTACK] raw dam 24.46651813021 versus 5 0.3 with APR 5
[ATTACK] after armor 24.46651813021
[ATTACK] after range 26
[PHYS CRIT %] 1
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/ai//talented.lua:26: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /engine/ai//talented.lua:26
At (tail call):-1
At /engine/ai//talented.lua:60
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /engine/interface/ActorFOV.lua:210: attempt to perform arithmetic on local 'y' (a nil value)
At [C]:-1
At /engine/interface/ActorFOV.lua:210 distanceMap
At /engine/ai//simple.lua:37
At (tail call):-1
At /engine/ai//talented.lua:63
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:47 act
At /engine/GameEnergyBased.lua:109 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:733
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------