Page 1 of 1

[b26b] Lost Merchant Bug

Posted: Wed May 25, 2011 11:42 am
by jenx
Three times now I've played a dwarf anorithil in which the Lost Merchant quest has led to a game breaking bug. Each time the program just stopped and closed down all by itself, and when I loaded the character, defeat the boss, I can't go up the stairs!

Re: [b26b] Lost Merchant Bug

Posted: Wed May 25, 2011 4:08 pm
by jotwebe
Same thing happened with a Yeek Archmage of mine.

Re: [b26b] Lost Merchant Bug

Posted: Wed Jun 01, 2011 9:39 am
by darkgod
Did you happen to die and go see the Eidolon each time ?

Re: [b26b] Lost Merchant Bug

Posted: Wed Jun 01, 2011 6:35 pm
by lukep
I ran into (possibly) this same bug earlier. If you force quit/crash/etc... and reload, you do not have the quest, therefore you can't finish it by leaving. You can fix this in cheat mode (debugging in High Spoilers in wiki) There is a bug in how saves are done when you end process/force quit.

Re: [b26b] Lost Merchant Bug

Posted: Wed Jun 01, 2011 7:35 pm
by darkgod
Well obviously if you force quit it cant save

Re: [b26b] Lost Merchant Bug

Posted: Wed Jun 01, 2011 8:01 pm
by lukep
It saves you entering the area, but it does not save you getting the quest. This leaves you in the Unknown Tunnels without the Trapped! quest, leading to a lua error when you try to leave.