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Ritch larva have 100% fire res

Posted: Tue May 24, 2011 9:38 pm
by Grey
I think it should be 40%?

Re: Ritch larva have 100% fire res

Posted: Wed May 25, 2011 4:03 pm
by Final Master
I thought that was changed about six betas ago, the one after they were introduced, due to Zonk's complaining. :p

Re: Ritch larva have 100% fire res

Posted: Wed May 25, 2011 4:59 pm
by Grey
The other ritch types were changes, but it seems DarkGod forgot about the widdle babbies.

Re: Ritch larva have 100% fire res

Posted: Wed May 25, 2011 9:44 pm
by ghostbuster
There are still other monsters with 100% resistance. Some make sense, but not all.

For instance, Telugoroths in the temporal rift have 100% temporal resistance. And fighting them with a paradox mage is almost mission: impossible. Just like a monster with 100% physical resistance in front of a warrior :D

Should be nerfed, IMO.

Re: Ritch larva have 100% fire res

Posted: Thu May 26, 2011 1:49 pm
by paboperfecto
I like that there are situations where some of my characters can't succeed and so I need to avoid those places. I wouldn't do the temporal rift with a paradox mage and I avoid (like crazy) eternal bone giants with my warriors.