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[b26b] Crash to desktop on ressurrection
Posted: Thu May 19, 2011 9:50 pm
by lukep
In level 2 of Unknown Tunnels, I died, rested, came back from Eidolon Plane, and all of the ground tiles cycled through different images (all the same image at the same time) then it crashed to desktop. This happened twice in a row, so it is reproducible. Playing as a Dwarf Temporal Warden on a MacBook.
Re: [b26b] Crash to desktop on ressurrection
Posted: Thu May 19, 2011 9:51 pm
by darkgod
Please try to run it with gdb.
Any mac users to explain that ?
Re: [b26b] Crash to desktop on ressurrection
Posted: Fri May 20, 2011 1:48 am
by lukep
Couldn't figure out how to get GDB working. I am keeping a save at that spot though. The bug also affects other characters at the same location, although it took several turns of the ground tiles switching before it crashed.
Re: [b26b] Crash to desktop on ressurrection
Posted: Fri May 20, 2011 4:03 am
by madmonk
lukep wrote:Couldn't figure out how to get GDB working. I am keeping a save at that spot though. The bug also affects other characters at the same location, although it took several turns of the ground tiles switching before it crashed.
Not sure if you are aware of this, but there is some help on the wiki!
http://te4.org/wiki/tome4-running-tome-gdb
Hope it is of help!
Re: [b26b] Crash to desktop on ressurrection
Posted: Fri May 20, 2011 7:17 am
by lukep
Found the wiki instructions, and got into gdb, but I ran into an insurmountable (to me) problem before I could get any useful information. I followed the Linux instructions as there are none for mac, but after doing step 4, typing:
Code: Select all
gdb /Applications/Games/ToME/T-Engine.app
I get about 100-120 warnings like:
Code: Select all
warning: Could not find object file "/Users/mac/Library/Developer/Xcode/DerivedData/T-Engine-eyvszxplrarybcaakztbkutnkneg/Build/Intermediates/T-Engine.build/Release/T-Engine.build/Objects-normal/i386/utf8proc-EAAAA4C58188224F.o" - no debug information available for "utf8proc.c".
or
Code: Select all
warning: Could not find object file "/Users/mac/Library/Developer/Xcode/DerivedData/T-Engine-eyvszxplrarybcaakztbkutnkneg/Build/Intermediates/T-Engine.build/Release/T-Engine.build/Objects-normal/i386/fov-F9B28002342E156.o" - no debug information available for "fov.c".
All of the warnings are the same, except for the filenames. The errors make it look like I would have had to compile it myself, but I'm not computer literate enough to tell for sure, or how to fix it.
Re: [b26b] Crash to desktop on ressurrection
Posted: Sat May 21, 2011 10:27 am
by Willi
I'm on windows 7 - infinite dungeon on lvl 1 . After resurrect/coming back from eidolon plane all tiles changed and after two steps game ctd.
On second try with an older save game graphics just went weird after resurrect
Re: [b26b] Crash to desktop on ressurrection
Posted: Sat May 21, 2011 3:51 pm
by TheRani
I also died in the rescue the merchant quest and when I returned from Eidolon, all the tiles were white, and then the game crashed to desktop.
Re: [b26b] Crash to desktop on ressurrection
Posted: Fri May 27, 2011 3:20 pm
by darkgod
fixed