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[Design Bug] Escorts should not appear on Level 1

Posted: Tue May 17, 2011 3:26 pm
by haenlomal
Defect Summary:
Design/Logic Bug -- Escorts should not appear on Level 1 of dungeons.

Steps to Replicate:
1. Start a new game.
2. Observe when and where you find escorts.

Expected Results:
See Comments.

Observed Results:
You find escorts in starter dungeons, including some occasionally on Level 1.

Comments:
While the observed behavior is indeed working as expected, I would argue that this is a design error. Why? Well, if the person to be escorted is on Level 1, then presumably he or she could walk right out of the dungeon without having to make the perilous trek to the recall portal.

So, in order to make things more "realistic", I would suggest keeping escorts from appearing in Level 1. This can be easily done by modifying the data/birth/races/<racename>.lua files. Under the random_escort_possibilities option, change the leading number from 1 to 2 as necessary -- that's pretty much anything except for iron-throne.

For example, under data/birth/races/human.lua, we currently have the following line:

Code: Select all

	random_escort_possibilities = { {"trollmire", 2, 3}, {"ruins-kor-pul", 1, 2}, {"daikara", 1, 5}, {"old-forest", 1, 5}, {"dreadfell", 1, 8}, {"iron-throne", 1, 1}, },
}
This can be changed to:

Code: Select all

	random_escort_possibilities = { {"trollmire", 2, 3}, {"ruins-kor-pul", 2, 2}, {"daikara", 2, 5}, {"old-forest", 2, 5}, {"dreadfell", 2, 8}, {"iron-throne", 1, 1}, },
}
Cheers,

-- The Haen.

Re: [Design Bug] Escorts should not appear on Level 1

Posted: Wed Jun 01, 2011 12:45 pm
by darkgod
yeah but it will improve the chance to get dreadfel escorts since dreadfel has more non start/end floors; which might be a bit nasty :)