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Rune of the Rift bug
Posted: Sun May 01, 2011 5:40 am
by evouga
Enemies sent to the future with the Rune come back with full health.
Re: Rune of the Rift bug
Posted: Wed May 04, 2011 5:13 pm
by Hachem_Muche
I found this "feature" quite useful while playing an achemist into the end game, as it can be used to heal friendly targets so long as the temporal energy doesn't kill them. I healed my golem with it on several occasions and restored all of Aeryn's health more than once in the final fight.
Re: Rune of the Rift bug
Posted: Tue May 10, 2011 12:31 am
by darkgod
It's a bug sorry

Fixed
Re: Rune of the Rift bug
Posted: Thu Jun 02, 2011 3:59 pm
by Hakko
I'm still observing this in 27. OSX version
Re: Rune of the Rift bug
Posted: Tue Jun 07, 2011 5:29 am
by evouga
Confirm not fixed in b28. Enemies still come back with full health most of the time.
Re: Rune of the Rift bug
Posted: Tue Aug 02, 2011 5:24 pm
by Frumple
Folks are still complaining about this in b31, apparently. Bumping for visibility.
Re: Rune of the Rift bug
Posted: Tue Aug 02, 2011 5:45 pm
by edge2054
It's only sometimes though now. Maybe it's just the price you pay for playing with the spacetime continuum

Re: Rune of the Rift bug
Posted: Tue Aug 02, 2011 6:04 pm
by Frumple
Consensus among people-not-me seem to suggest it's a lot more regular than 'sometimes', heh.
Re: Rune of the Rift bug
Posted: Tue Aug 02, 2011 6:09 pm
by edge2054
It's sometimes. I'm not sure what causes it but it's not a 100% effect.
While playtesting the paradox mage changes I hit Norgos with time skip more then once and he did not get a full heal on any time skip except the last (at which point I quit time skipping him because I was like.. wtf?!?) It was annoying enough that I changed time skip over to a time prison type effect since it's a base class spell but it certainly was less then 50% of the time.
Re: Rune of the Rift bug
Posted: Tue Aug 02, 2011 6:10 pm
by Frumple
Aahh. See, I was thinking you had done it intentionally, not that it was just an erratic bug
That
would be a nasty side effect, after all. Though full heal would probably be a bit much.
Re: Rune of the Rift bug
Posted: Tue Aug 02, 2011 6:12 pm
by edge2054
Maybe it's a bugfeature >>