Segfault (backtrace)
Posted: Sat Apr 30, 2011 7:49 am
Doing nothing unusual in particular... just killing a blue ooze in the maze.
#0 0x00433e15 in map_to_screen (L=0xc94b640) at ../src/map.c:1063
#1 0x0046d53b in luaD_precall (L=0xc94b640, func=0x1057e5b0, nresults=0)
at ../src/lua/ldo.c:319
#2 0x00468d47 in luaV_execute (L=0xc94b640, nexeccalls=2)
at ../src/lua/lvm.c:587
#3 0x0046d76a in luaD_call (L=0xc94b640, func=0x1057e4e0, nResults=0)
at ../src/lua/ldo.c:377
#4 0x00462fdc in f_call (L=0xc94b640, ud=0x27fcc0) at ../src/lua/lapi.c:800
#5 0x0046cb92 in luaD_rawrunprotected (L=0xc94b640, f=0x462fb2 <f_call>,
ud=0x27fcc0) at ../src/lua/ldo.c:116
#6 0x0046da85 in luaD_pcall (L=0xc94b640, func=0x462fb2 <f_call>,
u=0x27fcc0, old_top=32, ef=16) at ../src/lua/ldo.c:463
#7 0x00463062 in lua_pcall (L=0xc94b640, nargs=2, nresults=0, errfunc=1)
at ../src/lua/lapi.c:821
#8 0x0042cab1 in docall (L=0xc94b640, narg=2, nret=0) at ../src/main.c:183
#9 0x0042d46a in call_draw (nb_keyframes=2) at ../src/main.c:391
#10 0x0042d7b1 in on_redraw () at ../src/main.c:466
#11 0x0042eae3 in SDL_main (argc=1, argv=0xee33c8) at ../src/main.c:968
#12 0x004bfd1b in console_main (argc=1, argv=0xee33c8)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004bfdd8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x874a0c "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004bf6a6 in main ()
#0 0x00433e15 in map_to_screen (L=0xc94b640) at ../src/map.c:1063
#1 0x0046d53b in luaD_precall (L=0xc94b640, func=0x1057e5b0, nresults=0)
at ../src/lua/ldo.c:319
#2 0x00468d47 in luaV_execute (L=0xc94b640, nexeccalls=2)
at ../src/lua/lvm.c:587
#3 0x0046d76a in luaD_call (L=0xc94b640, func=0x1057e4e0, nResults=0)
at ../src/lua/ldo.c:377
#4 0x00462fdc in f_call (L=0xc94b640, ud=0x27fcc0) at ../src/lua/lapi.c:800
#5 0x0046cb92 in luaD_rawrunprotected (L=0xc94b640, f=0x462fb2 <f_call>,
ud=0x27fcc0) at ../src/lua/ldo.c:116
#6 0x0046da85 in luaD_pcall (L=0xc94b640, func=0x462fb2 <f_call>,
u=0x27fcc0, old_top=32, ef=16) at ../src/lua/ldo.c:463
#7 0x00463062 in lua_pcall (L=0xc94b640, nargs=2, nresults=0, errfunc=1)
at ../src/lua/lapi.c:821
#8 0x0042cab1 in docall (L=0xc94b640, narg=2, nret=0) at ../src/main.c:183
#9 0x0042d46a in call_draw (nb_keyframes=2) at ../src/main.c:391
#10 0x0042d7b1 in on_redraw () at ../src/main.c:466
#11 0x0042eae3 in SDL_main (argc=1, argv=0xee33c8) at ../src/main.c:968
#12 0x004bfd1b in console_main (argc=1, argv=0xee33c8)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004bfdd8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x874a0c "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004bf6a6 in main ()