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Sun Paladin bugs

Posted: Fri Apr 29, 2011 11:46 pm
by kodiakuppercut
I almost hate to report this one, because I've been enjoying the heck out of it.
But, if you have Retribution enabled and you get silenced, then as soon as you reach your damage limit, Retribution triggers every move (until the silence wears off).

Also, I was fighting the renewed boss in Korpul, and while I was chasing him around he hit me with a debuff (don't remember which, sorry), and my max positivie jumped up from 100something to nearly 8000.
(Again, I am enjoying this particular bug, but I suppose it is, in fact a bug).
That one resulted in a lua error that got sent in... sorry, I don't have any more detail on that one.

Re: Sun Paladin bugs

Posted: Fri Apr 29, 2011 11:49 pm
by edge2054
There's a similar bug with bone shield. If you're silenced bone shield can't deactivate and you're invincible until your silence wears off.

i.e. silence shouldn't prevent sustains from deactivating.

The other bug sounds like it could be burning hex.. I think I fixed the burning hex + shield of light bug but it might be possible that Retribution is resulting in a similar infinite loop. Maybe Burning Hex shouldn't trigger when sustains deactivate.

Re: Sun Paladin bugs

Posted: Sat Apr 30, 2011 12:36 am
by lukep
Similar bugs for momentum, or any sustained skill that has equipment requirements. They cannot be deactivated unless you meet the requirements to use them. (eg. Shield Wall does not deactivate at 0 stamina if you have no shield)

Re: Sun Paladin bugs

Posted: Sat Apr 30, 2011 8:43 am
by onyhow
I thought I've reported retribuion activation, but with confusion instead of silence...this...

Re: Sun Paladin bugs

Posted: Mon May 02, 2011 11:46 pm
by darkgod
fixed