[b25]Worldmap NPCs disappear instead of ambushing player
Posted: Fri Apr 29, 2011 4:22 pm
Defect Summary:
Worldmap NPCs disappear instead of ambusing the player when player is standing on entrance to a dungeon/town.
Steps to Replicate:
1. Find wandering hostile NPC on worldmap, and get it to track you.
2. Find entrance to a dungeon or town. (For testing purposes, I used the Portal to Anglowen and entrance to the Old Forest.)
3. Stand still and allow NPC to get adjacent to you and initiate an attack.
Expected Results:
An ambush is initiated.
Observed Results:
The NPC disappears, and no ambushes occur.
Comments:
I don't know if the behaviour holds true for random worldmap locations, but it certainly seems to hold true for fixed locations. I also can't tell from the LUA scripts what's happening, but my knowledge of LUA is minimal at best, so...
-- The Haen.
Worldmap NPCs disappear instead of ambusing the player when player is standing on entrance to a dungeon/town.
Steps to Replicate:
1. Find wandering hostile NPC on worldmap, and get it to track you.
2. Find entrance to a dungeon or town. (For testing purposes, I used the Portal to Anglowen and entrance to the Old Forest.)
3. Stand still and allow NPC to get adjacent to you and initiate an attack.
Expected Results:
An ambush is initiated.
Observed Results:
The NPC disappears, and no ambushes occur.
Comments:
I don't know if the behaviour holds true for random worldmap locations, but it certainly seems to hold true for fixed locations. I also can't tell from the LUA scripts what's happening, but my knowledge of LUA is minimal at best, so...
-- The Haen.