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[b25] Assault description incomplete

Posted: Thu Apr 21, 2011 3:42 am
by lukep
The description for assault states that two critical weapon attacks will be made if the shield strike hits, but doesn't say that they are at increased power in addition to being automatic critical hits. (from weaponshield.lua, assault)

Code: Select all

-- Second & third attack with weapon
		if hit then
			self.combat_physcrit = self.combat_physcrit + 1000
			self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)
			self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)
			self.combat_physcrit = self.combat_physcrit - 1000
		end

Re: [b25] Assault description incomplete

Posted: Thu Apr 21, 2011 2:21 pm
by Final Master
That's not increased damage, that's the increased chance to crit. If you notice after the attacks, it's taken away.

Re: [b25] Assault description incomplete

Posted: Thu Apr 21, 2011 10:56 pm
by lukep
To clarify:

self.combat_physcrit = self.combat_physcrit + 1000

Increases the physical Critical rate to 100%, and is later removed, but

self:attackTarget(target, nil, self:combatTalentWeaponDamage(t, 1, 1.5), true)

multiplies your weapon damage based on talent level, (100% at talent level 0, 150% at talent level 5)

This second part is not included in the description.