[b24] Sandworm:4, all ground spawn items unique/randarts
Posted: Tue Apr 12, 2011 4:36 pm
Playing my temporal warden, I'm clearing through Sandworm Lair as my usual "next stop" in the teens after maze. It's going normal, until I get to level 4. I noticed that there is a very large number of uniques/randarts on the ground, but I didn't think much of it beyond luck. I went back a couple levels to finishing exploring the ones I'd already passed, thinking maybe sandworm just has a high incidence rate for uniques, but when I came back to level 4 there were all new ground spawns, and every one was a new unique/randart. Cleared to 7, killed queen, came back, and all new unique/randart ground spawns again.
Not sure what all info you'll want me to upload, if you need any such info. But, for example, te4_log.txt on my third trip to level 4:
Not sure what all info you'll want me to upload, if you need any such info. But, for example, te4_log.txt on my third trip to level 4:
[LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
C Map size 33:22 :: 726
C Map seens texture: 351 (40x29)
Not gone east, no backup guardian
[DECAY] decaying 2990 flaming steel greatmaul
[DECAY] decaying 2989 acidic steel greatmaul of defense
[DECAY] decaying 3013 iron pickaxe
[DECAY] decaying 3017 blighted ash staff of blasting
[DECAY] decaying 3016 ash staff of blasting
Added unique mod.class.Object/Mayebrenn the cured leather sling :: 1
Added unique mod.class.Object/Wind's Whisper :: 1
Added unique mod.class.Object/dwarven-steel battleaxe 'Deludir' :: 1
Added unique mod.class.Object/Behemoth Hide :: 1
Loading tile object/gloves_hardened.png
Added unique mod.class.Object/Gloves of the Firm Hand :: 1
Added unique mod.class.Object/Betekira :: 1
Added unique mod.class.Object/Skin of Many :: 1
[LOG] #YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).