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[b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Tue Apr 12, 2011 4:36 pm
by Sirioh
Playing my temporal warden, I'm clearing through Sandworm Lair as my usual "next stop" in the teens after maze. It's going normal, until I get to level 4. I noticed that there is a very large number of uniques/randarts on the ground, but I didn't think much of it beyond luck. I went back a couple levels to finishing exploring the ones I'd already passed, thinking maybe sandworm just has a high incidence rate for uniques, but when I came back to level 4 there were all new ground spawns, and every one was a new unique/randart. Cleared to 7, killed queen, came back, and all new unique/randart ground spawns again.

Not sure what all info you'll want me to upload, if you need any such info. But, for example, te4_log.txt on my third trip to level 4:
[LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
C Map size 33:22 :: 726
C Map seens texture: 351 (40x29)
Not gone east, no backup guardian
[DECAY] decaying 2990 flaming steel greatmaul
[DECAY] decaying 2989 acidic steel greatmaul of defense
[DECAY] decaying 3013 iron pickaxe
[DECAY] decaying 3017 blighted ash staff of blasting
[DECAY] decaying 3016 ash staff of blasting
Added unique mod.class.Object/Mayebrenn the cured leather sling :: 1
Added unique mod.class.Object/Wind's Whisper :: 1
Added unique mod.class.Object/dwarven-steel battleaxe 'Deludir' :: 1
Added unique mod.class.Object/Behemoth Hide :: 1
Loading tile object/gloves_hardened.png
Added unique mod.class.Object/Gloves of the Firm Hand :: 1
Added unique mod.class.Object/Betekira :: 1
Added unique mod.class.Object/Skin of Many :: 1
[LOG] #YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Tue Apr 12, 2011 4:39 pm
by edge2054
Interesting. I've also found all artifacts on one level of SWL. I didn't go back after a respawn though but the rate was pretty high (walked out with 7+ artifacts from one level).

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Thu Apr 14, 2011 6:05 pm
by complexityQuantifier
This has happened to me several times; I think it's only choosing a rarity level once for generating an entire vault? Here's a SVN 3212 stdout:

http://pastebin.com/PhPKuctT

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Thu Apr 14, 2011 6:52 pm
by lukep
On a recent character the Old Forest I had the same bug, as the items were all the same colour on the same level. White, blue, green, green, white, green, then purple for levels one to seven respectively. This only applied to items generated on the ground, not ones carried by monsters, and held over several visits.

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Fri Apr 15, 2011 3:31 am
by Freddybear
I've had a couple of occurances in svn 3212 where nothing but lore notes spawned on a level.

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Fri Apr 15, 2011 3:32 am
by evouga
Freddybear wrote:I've had a couple of occurances in svn 3212 where nothing but lore notes spawned on a level.
This happened to me in the Old Forest.

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Fri Apr 15, 2011 4:45 pm
by Charlatan73
should this be classified as a bug or a feature :D

Re: [b24] Sandworm:4, all ground spawn items unique/randarts

Posted: Sun Apr 17, 2011 3:51 pm
by darkgod
fixed