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Real bug this time, b24 Dual Weapon Training bug

Posted: Fri Apr 08, 2011 7:38 pm
by Mushroomhermit
This skill increases the offhand damage % to 155% of main hand damage.

So instead of this:

0/5 50% OH
1/5 54% OH
2/5 60% OH
3/5 66% OH
4/5 75% OH
5/5 85% OH

You get:

0/5 50% OH
1/5 154% OH
2/5 160% OH
3/5 166% OH
4/5 175% OH
5/5 185% OH

This also might help to explain why rogue enemies hit so &^%#ing hard.

edit

LN 117 of class/interface/combat.lua is

offmult = (mult or 1) / (2 - (math.max(self:getTalentLevel(Talents.T_DUAL_WEAPON_TRAINING), 8) / 6))

Should probably be

offmult = (mult or 1) / (2 - (math.max(self:getTalentLevel(Talents.T_DUAL_WEAPON_TRAINING), 8) / 6)) - 1

Re: Real bug this time, b24 Dual Weapon Training bug

Posted: Sun Apr 17, 2011 5:51 pm
by darkgod
fixed

Re: Real bug this time, b24 Dual Weapon Training bug

Posted: Mon Apr 18, 2011 8:31 am
by Dervis
I might be reading this wrong, but shouldn't it be:

Code: Select all

offmult = (mult or 1) / (2 - (math.min(self:getTalentLevel(Talents.T_DUAL_WEAPON_TRAINING), 8) / 6))
Math.max returns the highest of two values so it'd be working opposite from what you'd want. And that probably explains why off-hand damage is so high.

Re: Real bug this time, b24 Dual Weapon Training bug

Posted: Mon Apr 18, 2011 10:41 am
by darkgod
Yes that'st he fix I used