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[pre-b24] graphical memory leak detected

Posted: Wed Apr 06, 2011 5:28 pm
by Freddybear
I downloaded and installed the Gdebugger application. After starting it on t-engine, I turned on all the breakpoint options. A large number of "deprecated function call" breaks occurred, so I turned that option off again. I then proceeded to play a character which I had previously created. (a sun paladin).

After playing the character for a few minutes, I quit the game and exited from t-engine. The GL debug tool caught the following error:

From the gdebugger: Memory Leak: GL Context 2 was not deleted before application termination [Leak Size: 14,696KB]

Memory analysis viewer shows two graphical contexts. GL context 1 deleted, and GL context 2 not closed when application was terminated.