Page 1 of 1

[svn] tmpval not properly removed

Posted: Sun Apr 03, 2011 4:35 pm
by hops
Not reliably reproducible.

Disarmed and never again able to use talents that require weapon/shield.
Encumbered and never again able to move.
Confused and never again see the clear screen.

Re: [svn] tmpval not properly removed

Posted: Sun Apr 03, 2011 5:25 pm
by darkgod
Hum need logs :/

Re: [svn] tmpval not properly removed

Posted: Mon Apr 04, 2011 5:38 am
by Canderel
Not sure if this is related, but I had -6 defense, which seems to be permanent after fighting the weirding beast.

Which is fine, because I use do a *lot* damage when they hit me (Icy skin, Acid skin, and somehow it seemed my daylight weapon affected them too?), but obviously I'd like to have my defense be correct... (should be 4 from equipment)...

Re: [svn] tmpval not properly removed

Posted: Mon Apr 04, 2011 10:49 am
by Freddybear
Also possibly related, in svn 3149 pacification hex daze status were not correctly reset in the Arena. I have attached a log file which includes a round with Ryal the bone giant, who I hit with the Pacification Hex and he never moved after that, even after the hex wore off.

Re: [svn] tmpval not properly removed

Posted: Mon Apr 04, 2011 11:01 am
by hops
When I can never again move, I find in the lua console that

Code: Select all

game.player.never_move=0.5
Also maybe related, some my stats has become float numbers in the levelup screen

Re: [svn] tmpval not properly removed

Posted: Tue Apr 05, 2011 10:16 pm
by darkgod
fixed