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typo-corrected races.lua file [repost]

Posted: Fri Apr 01, 2011 1:49 am
by Flare
I posted this last night, but the thread must have been lost when the hosting changed. While perusing the racial talents file*, I happened to notice a couple of typos in the talent descriptions. I was going to report them, but then I noticed a few more, so I copied the entire page into a .txt file and corrected as I went. Now I have the entire racial talents file on my desktop with at least most of the typos fixed. Is there a good way to get this to darkgod?

If anyone is interested, the breakdown goes something like this.

- 9 missing periods ("The bonus will increase with the Willpower stat", with no period)
- 10 typos (originaly, maximun, never carrying much -> never caring much)
- 2 unnecessary capitalizations (Blight and Arcane)
- 3 grammatical errors (Highers have originaly (sic) been created, Dwarves skin is a complex structure, Heal for %d life and removes up to %d detrimental effects.)
- 6 plural possessive errors in the comments (no one will ever see those, but they're fixed, darn it!)

*http://svn.net-core.org/repos/t-engine4 ... /races.lua


As an aside, the code currently contains this oddity. Notice that the description says self:getCun() / 5, but the effect is self:getCun() / 2. Is this a bug?

Code: Select all

	action = function(self, t)
		self:setEffect(self.EFF_HALFLING_LUCK, 5, {
			physical=10 + self:getCun() / 2,
			spell=10 + self:getCun() / 2,
		})
		return true
	end,
	info = function(self, t)
		return ([[Call upon the luck and cunning of the Little Folk to increase your physical and spell critical strike chance by %d%% for 5 turns.
		The bonus will increase with the Cunning stat.]]):format(10 + self:getCun() / 5, 10 + self:getCun() / 5)
	end,
}

Re: typo-corrected races.lua file [repost]

Posted: Fri Apr 01, 2011 1:05 pm
by darkgod
Heya :)

Well the best is a diff (http://gnuwin32.sourceforge.net/packages/diffutils.htm for windows)