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(b22) Crash in Rhaloren Camp

Posted: Thu Mar 31, 2011 5:45 pm
by Hedrachi
Playing as archmage with corrosive vapour 1, flames 1, flameshock 2, manathrust 3, arcane power 5, keen senses 2.

Looks like a particle updater error. Quoth the te4_log.txt file:

Code: Select all

[LOG]	Uituriso casts Corrosive Vapour.
USING	table: 09F9A080	Corrosive Vapour
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
AI took for target	22787	giant grey rat	::	27	Uituriso	73	<	400
AI took for target	22794	giant white rat	::	27	Uituriso	53	<	400
[PROJECTOR] starting dam	11.66257799178
[PROJECTOR] after difficulty dam	11.66257799178
[PROJECTOR] res	0.99859000145447	0.99001409998546	 on dam	12.245706891369
[PROJECTOR] after resists dam	12.123422486744
[PROJECTOR] final dam	12.123422486744
AI took for target	22808	giant white rat	::	27	Uituriso	5	<	400
[PROJECTOR] starting dam	11.66257799178
[PROJECTOR] after difficulty dam	11.66257799178
[PROJECTOR] res	0	1	 on dam	12.245706891369
[PROJECTOR] after resists dam	12.245706891369
[PROJECTOR] final dam	12.245706891369
[LOG]	Uituriso hits giant grey rat for #LIGHT_RED#13 fire#LAST# damage.
L(1ba11a8) Particle updater error df6e0b0 (447, 1): /data/gfx/particles/vapour.lua:46: attempt to index local 'self' (a function value)
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
L(1ba11a8) Particle updater error df697f0 (1, 506): attempt to call a table value
[LOG]	Uituriso casts Flame.
USING	table: 0A1E4558	Flame
[SPELL CRIT %]	19.014141510629
Adding entity	23223	after	27
[PROJECTOR] starting dam	41.339594507337
[PROJECTOR] after difficulty dam	41.339594507337
[PROJECTOR] res	0	1	 on dam	43.406574232704
[PROJECTOR] after resists dam	43.406574232704
[PROJECTOR] final dam	43.406574232704
[LOG]	#{bold}#Uituriso killed giant grey rat!#{normal}#
[LOG]	Uituriso hits giant grey rat for #LIGHT_RED#44 fire#LAST# damage.
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
[PROJECTOR] starting dam	15.728592479646
[PROJECTOR] after difficulty dam	15.728592479646
[PROJECTOR] res	0	1	 on dam	16.672308028425
[PROJECTOR] after resists dam	16.672308028425
[PROJECTOR] final dam	16.672308028425
L(1ba11a8) Particle updater error df6c550 (505, 1): /data/gfx/particles/flame.lua:36: attempt to index local 'self' (a function value)
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(1ba11a8) Particle updater error df6cbf0 (1, 553): attempt to call a table value
L(
Was an area with one of the new "vaults" filled with the ever-so-charming rats and other rodents. There was a second vault north-east of Uituriso that he had already cleared out. I had cast the cv there in a darkened tile I hadn't yet seen in an attempt to try and make clearing the thing out easier. The fire damage over time was probably a burning shock. Was south-east of the vault looking in, was one of the vault's open wall entrances, so most of what flameshock hit was off-screen. Did not see any corrosive vapor particle effects after casting it, but I did cast it at a tile I hadn't gotten to yet.

Playing on a Acer Aspire 4530 laptop with an integrated GeForce 9100M videocard, Vista 32bit Home Premium

Re: (b22) Crash in Rhaloren Camp

Posted: Thu Mar 31, 2011 6:39 pm
by evouga
Any chance of getting a bugfix-only b22b after a first round of bugfixing? Many of these b22 bugs are quite severe.