[SVN 3104] Summoner issues
Posted: Tue Mar 29, 2011 8:57 pm
I'm not sure whether these relate to tactical AI, to FOV, or both, but I'll post the issues I discover with the summoner class as I go through with this playtest run. Recently also there was also some other discussion about a number of the summons, but I don't know what's been implemented yet, since I only downloaded the bundled pre-beta.
As an aside, I'd like the say that the summoner, after the adjustments done to it, is a beautiful, beautiful class, so I'd very much like to see it go through into b22 in a playable state. Also, Yeeks were great before, and with the adjustments they look like they're going to be amazing. This Yeek Summoner I've rolled is making lighter work of the Insane difficulty than any character I've rolled in a long time (and I don't even have to stair-scum!)
Issue 1
Firstly- and this is pretty scary -my Ritch Flamespitter has problems with attacking a diagonally adjacent enemy, the problem being that it doesn't attack it:

The ritch was targeting the enemy, but didn't want to shoot it. I think it wanted to run away, but couldn't because my Yeek was stood next to it.
EDIT: This is bad, because if I try to work around this by first summoning the ritch to the orthogonallyadjacent square, it immediately wants to move to the diagonally adjacent square, presumably because 1.4 > 1. The te4_log.txt output for this is essentially the same, so I won't post it.
As an aside, I'd like the say that the summoner, after the adjustments done to it, is a beautiful, beautiful class, so I'd very much like to see it go through into b22 in a playable state. Also, Yeeks were great before, and with the adjustments they look like they're going to be amazing. This Yeek Summoner I've rolled is making lighter work of the Insane difficulty than any character I've rolled in a long time (and I don't even have to stair-scum!)
Issue 1
Firstly- and this is pretty scary -my Ritch Flamespitter has problems with attacking a diagonally adjacent enemy, the problem being that it doesn't attack it:

The ritch was targeting the enemy, but didn't want to shoot it. I think it wanted to run away, but couldn't because my Yeek was stood next to it.
Code: Select all
============================== TACTICAL AI ritch flamespitter
ritch flamespitter 37032 tactical ai talents testing Flamespit T_RITCH_FLAMESPITTER_BOLT
[DEBUG] hit a foe!
ritch flamespitter 37032 tactical ai talents can use Flamespit T_RITCH_FLAMESPITTER_BOLT attack weight 3.7212560012995
ritch flamespitter 37032 tactical ai talents testing Equilibrium Pool T_EQUILIBRIUM_POOL
ritch flamespitter 37032 tactical ai talents testing Attack T_ATTACK
[DEBUG] hit a foe!
ritch flamespitter 37032 tactical ai talents can use Attack T_ATTACK attack weight 1.5668440528978
Tactical ai report for ritch flamespitter
* escape 25.654367835802
* attack 2.4438298095823