[svn 2998] Strange first round in lone bear encounter.
Posted: Sat Mar 12, 2011 7:14 pm
This behavior happens every time in the lone bear ambush in May Eyal. I could not reproduce against the pack of wolves, and I haven't found a dragon to test.
If I use a talent on the first combat round after the ambush begins, the talent cost is refunded and the talent is taken off cooldown. If I use an instant ability, multiple abilities will be affected when the round ends. Stdout follows.
As you can see, I use my shielding rune followed by Searing Light. After using the rune, it shows as being on cooldown and I have a damage shield. Once I use Searing Light, the round ends and both talents come off cooldown, and my damage shield collapses. The resource cost for Searing Light has been refunded, in this case causing me to lose the positive energy I had earned. It would appear that the round never happened at all, except the bear has taken damage, and the light spot from Searing Light is still present.
If I use a talent on the first combat round after the ambush begins, the talent cost is refunded and the talent is taken off cooldown. If I use an instant ability, multiple abilities will be affected when the round ends. Stdout follows.
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Talent resolver for brown bear : T_STUN => 1
[MOVE] actor moved without a starting position brown bear 8 4
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Not gone east, no backup guardian
[PARTY] New member, add after Zoinks Zoinks
Adding entity 558 after 558
Updating zone name Ambush! (1)
8 frames in 1.039 seconds = 7.69971 FPS (70 keyframes)
15 frames in 1.047 seconds = 14.3266 FPS (59 keyframes)
15 frames in 1.044 seconds = 14.3678 FPS (32 keyframes)
[LOG] Zoinks casts Rune: Shielding.
USING table: 0x95b85b0 Rune: Shielding
[LOG] A shield forms around Zoinks.
addTmpVal table: 0xbac6678 damage_shield 100 :=: 1 118
14 frames in 1.054 seconds = 13.2827 FPS (30 keyframes)
[LOG] Zoinks casts Searing Light.
USING table: 0x9753ba0 Searing Light
14 frames in 1.05 seconds = 13.3333 FPS (32 keyframes)
[SPELL CRIT %] 17.2
[LOG] Zoinks's spell looks more powerful!
[PROJECTOR] starting dam 54.125024125414
[PROJECTOR] after difficulty dam 54.125024125414
[PROJECTOR] res 8.2870935156911 0.91712906484309 on dam 54.125024125414
[PROJECTOR] after resists dam 49.639632760751
[PROJECTOR] final dam 49.639632760751
[SPELL] friendly fire chance 100
[LOG] Zoinks hits brown bear for #YELLOW#50 light#LAST# damage.
[PROJECTOR] starting dam 18.041674708471
[PROJECTOR] after difficulty dam 18.041674708471
[PROJECTOR] res 8.2870935156911 0.91712906484309 on dam 18.041674708471
[PROJECTOR] after resists dam 16.546544253584
[PROJECTOR] final dam 16.546544253584
[LOG] Zoinks hits brown bear for #YELLOW#17 light#LAST# damage.
[LOG] #00ff00#Talent Searing Light is ready to use.
[LOG] The shield around Zoinks crumbles.
removeTempVal damage_shield 100 :=: 118
delTmpVal damage_shield 100
[LOG] #00ff00#Talent Rune: Shielding is ready to use.
127 ticks in 10.094 seconds = 12.5817 TPS