[svn 2998] Strange first round in lone bear encounter.

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TheDevilWearsPravda
Wayist
Posts: 19
Joined: Wed Dec 29, 2010 2:56 am

[svn 2998] Strange first round in lone bear encounter.

#1 Post by TheDevilWearsPravda »

This behavior happens every time in the lone bear ambush in May Eyal. I could not reproduce against the pack of wolves, and I haven't found a dragon to test.

If I use a talent on the first combat round after the ambush begins, the talent cost is refunded and the talent is taken off cooldown. If I use an instant ability, multiple abilities will be affected when the round ends. Stdout follows.

Code: Select all

Loading tile    terrain/sandfloor.png
Loading tile    terrain/sandfloor.png
Loading tile    terrain/palmtree_alpha3.png
Loading tile    terrain/palmtree_alpha2.png
Talent resolver for     brown bear      :       T_STUN  =>      1
[MOVE] actor moved without a starting position  brown bear      8       4
Loading tile    terrain/sand_grass_2_1.png
Loading tile    terrain/sand_grass_4_1.png
Loading tile    terrain/sand_grass_3i_1.png
Not gone east, no backup guardian
[PARTY] New member, add after   Zoinks  Zoinks
Adding entity   558     after   558
Updating zone name      Ambush! (1)
8 frames in 1.039 seconds = 7.69971 FPS (70 keyframes)
15 frames in 1.047 seconds = 14.3266 FPS (59 keyframes)
15 frames in 1.044 seconds = 14.3678 FPS (32 keyframes)
[LOG]   Zoinks casts Rune: Shielding.
USING   table: 0x95b85b0        Rune: Shielding
[LOG]   A shield forms around Zoinks.
addTmpVal       table: 0xbac6678        damage_shield   100      :=:    1       118
14 frames in 1.054 seconds = 13.2827 FPS (30 keyframes)
[LOG]   Zoinks casts Searing Light.
USING   table: 0x9753ba0        Searing Light
14 frames in 1.05 seconds = 13.3333 FPS (32 keyframes)
[SPELL CRIT %]  17.2
[LOG]   Zoinks's spell looks more powerful!
[PROJECTOR] starting dam        54.125024125414
[PROJECTOR] after difficulty dam        54.125024125414
[PROJECTOR] res 8.2870935156911 0.91712906484309         on dam 54.125024125414
[PROJECTOR] after resists dam   49.639632760751
[PROJECTOR] final dam   49.639632760751
[SPELL] friendly fire chance    100
[LOG]   Zoinks hits brown bear for #YELLOW#50 light#LAST# damage.
[PROJECTOR] starting dam        18.041674708471
[PROJECTOR] after difficulty dam        18.041674708471
[PROJECTOR] res 8.2870935156911 0.91712906484309         on dam 18.041674708471
[PROJECTOR] after resists dam   16.546544253584
[PROJECTOR] final dam   16.546544253584
[LOG]   Zoinks hits brown bear for #YELLOW#17 light#LAST# damage.
[LOG]   #00ff00#Talent Searing Light is ready to use.
[LOG]   The shield around Zoinks crumbles.
removeTempVal   damage_shield   100      :=:    118
delTmpVal       damage_shield   100
[LOG]   #00ff00#Talent Rune: Shielding is ready to use.
127 ticks  in 10.094 seconds = 12.5817 TPS
As you can see, I use my shielding rune followed by Searing Light. After using the rune, it shows as being on cooldown and I have a damage shield. Once I use Searing Light, the round ends and both talents come off cooldown, and my damage shield collapses. The resource cost for Searing Light has been refunded, in this case causing me to lose the positive energy I had earned. It would appear that the round never happened at all, except the bear has taken damage, and the light spot from Searing Light is still present.

TheDevilWearsPravda
Wayist
Posts: 19
Joined: Wed Dec 29, 2010 2:56 am

Re: [svn 2998] Strange first round in lone bear encounter.

#2 Post by TheDevilWearsPravda »

*EDIT*

In my previous post I said the issue never happened in the pack of wolves encounter. First thing after I post I have the above issue in the pack of wolves encounter.

It happens every time against the lone bear, and some times against the wolves. Maybe the number of actors changes things?

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