[21b] Arcane Combat has 200+% chance of going off
Posted: Sat Mar 05, 2011 8:15 am
I noticed that arcane combat goes off every time it would be valid (i.e. target doesn't die from the other damage and I have sufficient mana).
Taking a look at the magical-combat.lua file in tome/data/talents/techniques/ has the following line:
In 20b it was
The 20 seems to have become a 200. Given the 20 is in the talent description calculation this seems to be a simple typo.
Taking a look at the magical-combat.lua file in tome/data/talents/techniques/ has the following line:
Code: Select all
if rng.percent(200 + self:getTalentLevel(t) * (1 + self:getDex(9, true))) then
Code: Select all
if rng.percent(20 + self:getTalentLevel(t) * (1 + self:getDex(9, true))) then