Bellowing Roar uses Spellpower to hit
Posted: Wed Mar 02, 2011 8:56 pm
Bellowing Roar uses the confuse damage type but doesn't include the over ride Warshout does so it's using Spellpower to check hit instead of strength.
Here's the Warshout code
And here's the Roar Code
And my poor Wyrmics stdout on bellowing roar.
Note that 8 is my spellpower.
Here's the Warshout code
Code: Select all
self:project(tg, x, y, DamageType.CONFUSION, {
dur=3+self:getTalentLevelRaw(t),
dam=50+self:getTalentLevelRaw(t)*10,
power_check=function() return self:combatAttackStr(weapon) end,
resist_check=self.combatPhysicalResist,
}, {type="flame"})
Code: Select all
self:project(tg, self.x, self.y, DamageType.CONFUSION, {dur=3, dam=40 + 6 * self:getTalentLevel(t)}, {type="flame"})
Code: Select all
USING table: 1484DAA8 Bellowing Roar
checkHit 8 7.7
=> chance to hit 51.283722470517