Page 1 of 1

Bellowing Roar uses Spellpower to hit

Posted: Wed Mar 02, 2011 8:56 pm
by edge2054
Bellowing Roar uses the confuse damage type but doesn't include the over ride Warshout does so it's using Spellpower to check hit instead of strength.

Here's the Warshout code

Code: Select all

		self:project(tg, x, y, DamageType.CONFUSION, {
			dur=3+self:getTalentLevelRaw(t),
			dam=50+self:getTalentLevelRaw(t)*10,
			power_check=function() return self:combatAttackStr(weapon) end,
			resist_check=self.combatPhysicalResist,
		}, {type="flame"})
And here's the Roar Code

Code: Select all

		self:project(tg, self.x, self.y, DamageType.CONFUSION, {dur=3, dam=40 + 6 * self:getTalentLevel(t)}, {type="flame"})
And my poor Wyrmics stdout on bellowing roar.

Code: Select all

USING	table: 1484DAA8	Bellowing Roar
checkHit	8	7.7
=> chance to hit	51.283722470517
Note that 8 is my spellpower.

Re: Bellowing Roar uses Spellpower to hit

Posted: Tue Mar 08, 2011 11:49 am
by darkgod
fixed