[svn] Frozen Ground
Posted: Wed Mar 02, 2011 5:17 am
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRange(t), selffire=false, talent=t}
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRange(t), selffire=false, talent=t}