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[svn] Frozen Ground

Posted: Wed Mar 02, 2011 5:17 am
by hops
target = function(self, t)
return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRange(t), selffire=false, talent=t}

Re: [svn] Frozen Ground

Posted: Wed Mar 02, 2011 5:51 am
by yufra
Fixed, thanks.