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Bone Shield and Silence

Posted: Wed Mar 02, 2011 12:32 am
by edge2054
Bone Shield can't deactivate when silenced.

*edit* I'm sure this bug goes deeper then just bone shield and would go for any effect that forces sustains to be deactivated.

Re: Bone Shield and Silence

Posted: Wed Mar 02, 2011 12:46 am
by yufra
I think we should probably change engine.interface.ActorTalents:useTalent to accept a force argument instead of constantly adding to the mod.class.Actor:forceUseTalent. The force argument would be like the current ignore_cd one, and cause us to skip the preUseTalent check. Thoughts?