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[svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 8:50 pm
by Freddybear
Still on this one, this time it's an Archmage who just did a Flame when the screen started to flicker. But this time I figured out how to attach gdb to the running game process and got a stack trace, which is attached. syslog.txt is also attached.

Re: [svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 8:57 pm
by darkgod
Hum I see nothing weird in there ..
I dont suppose you can record a movie of when this happens ?

Re: [svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 9:25 pm
by Freddybear
Record a movie?

Re: [svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 9:33 pm
by madmonk
Here... There may be better methods, but I am not a Windows User.

http://www.microsoft.com/windows/windowsmedia/howto/articles/screencap.aspx

Re: [svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 9:47 pm
by Freddybear
FRAPS works a lot better anyway, but what I meant was I can't just replicate the problem at will.
I'd have to record hours of play to catch it, and I doubt it would prove anything anyway.

Re: [svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 10:14 pm
by madmonk
OK. Hours huh? How to fill up your HDD with garbage :mrgreen:

What hardware are you running?

Re: [svn 2777] Loop, flickering, again...

Posted: Mon Feb 21, 2011 11:31 pm
by Freddybear
Intel q6600 2.4Ghz, nvidia 8800gtx, 4G RAM.
Default Win7 nvidia drivers. I had trouble with the latest download from nvidia, but these work fine for everything else I'm doing.

And yes, not quite two and a half minutes of FRAPS video of starting up a new Archmage resulting in the "no @ showing" bug is a little over half a gigabyte of avi file. Now that isn't compressed much if at all, I could probably do a lot better with x264 but I haven't compiled that on MinGW yet.