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[B20b] infinite dungeon: Linaniil, Supreme Archmage

Posted: Mon Feb 21, 2011 7:30 pm
by marvalis
Not sure if this is intended but I am fighting Linaniil, Supreme Archmage of Angolwen in the infinite dungeon.
This guy has 20.000 mana and uses disruption shield. Assuming I manage to do 20.000 damage, it would blow up in my face.
While I could always walk away, this just does not feel right (in fact I am inclined to cheat just to kill him).

Disruption shield uses mana instead of health when taking damage.

Image


npcs.lua

Code: Select all

newEntity{ define_as = "SUPREME_ARCHMAGE_LINANIIL",
	allow_infinite_dungeon = true,
	type = "humanoid", subtype = "human",
	display = "p",
	faction = "angolwen",
	name = "Linaniil, Supreme Archmage of Angolwen", color=colors.VIOLET, unique = true,
	desc = [[A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.]],
	level_range = {50, nil}, exp_worth = 2,
	rank = 4,
	size_category = 3,
	female = true,
	mana_regen = 120,
	max_mana = 20000,
	max_life = 750, life_rating = 34, fixed_rating = true,
	infravision = 20,
	stats = { str=10, dex=15, cun=42, mag=26, con=14 },
	instakill_immune = 1,
	teleport_immune = 1,
	move_others=true,
	combat_spellpower = 30,
	anger_emote = "Remove @himher@!",

	open_door = true,

	autolevel = "caster",
	ai = "tactical", ai_state = { talent_in=1, ai_move="move_astar", },
	ai_tactic = resolvers.tactic"ranged",
	resolvers.inscriptions(5, {}),
	resolvers.inscriptions(1, {"manasurge rune"}),

	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
	resolvers.drops{chance=100, nb=3, {ego_chance=100} },

	resists = {[DamageType.FIRE]=100, [DamageType.LIGHTNING]=100},

	resolvers.equip{
		{type="weapon", subtype="staff", autoreq=true},
		{type="armor", subtype="cloth", autoreq=true},
	},

	talent_cd_reduction = {all=23},
	resolvers.talents{
		[Talents.T_WILDFIRE]=5,
		[Talents.T_FLAME]=5,
		[Talents.T_FLAMESHOCK]=5,
		[Talents.T_DANCING_FIRES]=5,
		[Talents.T_COMBUST]=5,
		[Talents.T_MANATHRUST]=5,
		[Talents.T_ARCANE_POWER]=5,
		[Talents.T_DISRUPTION_SHIELD]=5,
		[Talents.T_FREEZE]=5,
		[Talents.T_SHOCK]=5,
		[Talents.T_TEMPEST]=5,
		[Talents.T_HURRICANE]=5,
		[Talents.T_ESSENCE_OF_SPEED]=5,
		[Talents.T_PHASE_DOOR]=5,
		[Talents.T_TELEPORT]=5,
		[Talents.T_KEEN_SENSES]=5,
		[Talents.T_PREMONITION]=5,
	},
	resolvers.sustains_at_birth(),

	can_talk = "angolwen-leader",
}

Code: Select all

newTalent{
	name = "Disruption Shield",
	type = {"spell/arcane",4},
	require = spells_req4, no_sustain_autoreset = true,
	points = 5,
	mode = "sustained",
	cooldown = 30,
	sustain_mana = 150,
	tactical = { DEFEND = 2 },
	getManaRatio = function(self, t) return 3 - self:combatTalentSpellDamage(t, 10, 200) / 100 end,
	activate = function(self, t)
		local power = t.getManaRatio(self, t)
		self.disruption_shield_absorb = 0
		game:playSoundNear(self, "talents/arcane")
		return {
			shield = self:addTemporaryValue("disruption_shield", power),
			particle = self:addParticles(Particles.new("disruption_shield", 1)),
		}
	end,
	deactivate = function(self, t, p)
		self:removeParticles(p.particle)
		self:removeTemporaryValue("disruption_shield", p.shield)
		self.disruption_shield_absorb = nil
		return true
	end,
	info = function(self, t)
		local power = t.getManaRatio(self, t)
		return ([[Uses mana instead of life to take damage. Uses %0.2f mana per damage point taken.
		If your mana is brought too low by the shield, it will de-activate and the chain reaction will release a deadly arcane explosion of the amount of damage absorbed.
		The damage to mana ratio increases with the Magic stat]]):
		format(power)
	end,
}

Re: [B20b] infinite dungeon: Linaniil, Supreme Archmage

Posted: Mon Feb 21, 2011 8:30 pm
by darkgod
A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.
*HER* not him!

And yes she should not appear there I'll fix it

Re: [B20b] infinite dungeon: Linaniil, Supreme Archmage

Posted: Tue Feb 22, 2011 12:47 pm
by PowerWyrm
ID uniques should also appear at more appropriate depths. Finding the Sandworm Queen on the third level doesn't sound right...