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Particle updated error leading to crash

Posted: Sun Feb 20, 2011 9:33 am
by yufra
I had seen a bunch of the "Particle updated errors" before this final crash:

Code: Select all

L(1833810) Particle updater error 1c7ebe70 (53, 49): attempt to call a number value
[Switching to process 531]
Program received signal:  “EXC_BAD_ACCESS”.
[Switching to process 531]
(gdb) bt
#0  0x00078b04 in particles_emit (L=0x1833810) at src/particles.c:369
#1  0x00019bc3 in luaD_precall (L=0x1833810, func=0x1a99cc24, nresults=0) at src/lua/ldo.c:319
#2  0x000314c7 in luaV_execute (L=0x1833810, nexeccalls=1) at src/lua/lvm.c:587
#3  0x00019e38 in luaD_call (L=0x1833810, func=0x1a99cc0c, nResults=0) at src/lua/ldo.c:377
#4  0x0000f3b4 in f_call (L=0x1833810, ud=0xb0102e9c) at src/lua/lapi.c:800
#5  0x00018f5e in luaD_rawrunprotected (L=0x1833810, f=0xf384 <f_call>, ud=0xb0102e9c) at src/lua/ldo.c:116
#6  0x0001a1d6 in luaD_pcall (L=0x1833810, func=0xf384 <f_call>, u=0xb0102e9c, old_top=12, ef=0) at src/lua/ldo.c:463
#7  0x0000f459 in lua_pcall (L=0x1833810, nargs=1, nresults=0, errfunc=0) at src/lua/lapi.c:821
#8  0x00079ddc in thread_particle_run (pt=0x432670, l=0x1ded0410) at src/particles.c:531
#9  0x0007ad59 in thread_particles (data=0x432670) at src/particles.c:790
#10 0x002536bd in SDL_Linked_Version ()
#11 0x00261981 in SDL_SemWait ()
#12 0x948be85d in _pthread_start ()
#13 0x948be6e2 in thread_start ()
Scrolling back through the log it looks like they started occurring right after entering a new level in Trollmire, and possibly related to the lost warrior escort that spawned there.