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[svn 2754] Hangs, loops, flickering cursor

Posted: Sat Feb 19, 2011 3:42 pm
by Freddybear
Twice now on svn2754 the game has hung up with the cursor flickering. Windows task manager shows it consuming 6 to 8 percent CPU, so it's not a hard CPU loop, more like a loop around a graphics update.

The first time I had just defeated Bill the Troll and was picking up loot. The "g for get loot" panel was open.

The second time I had just used (from inventory) three new infusions/runes which I had picked up from a rattlesnake vault, replacing the original ones on my character. The inventory panel was still open. I have attached the stdout.txt from that run. As usual, stderr.txt was created but empty.

Re: [svn 2754] Hangs, loops, flickering cursor

Posted: Sat Feb 19, 2011 4:00 pm
by darkgod
Can you run it in gdb and when it hangs show me a stacktrace please ?

PS: You did recompile it correctly ?

Re: [svn 2754] Hangs, loops, flickering cursor

Posted: Sat Feb 19, 2011 5:11 pm
by Freddybear
I did get a clean compile. Well, there were the usual warning messages, but they don't seem to have affected anything in the past.

I started t-engine.exe under gdb and it ran OK, but of course the bug has gone into hiding. I'll keep running this way and see what happens.