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Hammer of the Deep Bellow: arcane=true, inc_damage physcial

Posted: Mon Feb 14, 2011 2:53 pm
by marvalis
A weapon that does arcane damage but increases physical damage, I assume this is a bug.

Code: Select all

newEntity{ base = "BASE_GREATMAUL",
	power_source = {technique=true, arcane=true},
	unique = true,
	name = "Voratun Hammer of the Deep Bellow", color = colors.LIGHT_RED,
	unided_name = "flame scorched voratun hammer",
	desc = [[The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.]],
	level_range = {38, 50},
	rarity = 250,
	require = { stat = { str=48 }, },
	cost = 650,
	material_level = 5,
	combat = {
		dam = 82,
		apr = 7,
		physcrit = 4,
		dammod = {str=1.2},
		talent_on_hit = { [Talents.T_FLAMESHOCK] = {level=3, chance=10} },
		melee_project={[DamageType.FIRE] = 30},
	},
	wielder = {
		inc_damage={
			[DamageType.PHYSICAL] = 15,
		},
	},
}

Re: Hammer of the Deep Bellow: arcane=true, inc_damage physc

Posted: Mon Feb 14, 2011 2:55 pm
by darkgod
power_source means the item was made using the arcane forces, not that it deals arcane damage

Re: Hammer of the Deep Bellow: arcane=true, inc_damage physc

Posted: Mon Feb 14, 2011 3:15 pm
by marvalis
yeh sorry I just realized it myself, making a new artifact mace