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B20b Sandworm Layer Segmentation fault

Posted: Fri Feb 11, 2011 5:49 pm
by madmonk
I get this every time I enter the bottom level of the Sandworm Tunnels. Note that this happens at a random interval

Code: Select all

[LOG]	Bububu is free from the acid.
removeTempVal	combat_atk	-3.2757123333514	 :=: 	410
delTmpVal	combat_atk	-3.2757123333514
removeTempVal	combat_armor	-3.7436712381159	 :=: 	411
delTmpVal	combat_armor	-3.7436712381159
24 frames in 1.044 seconds = 22.9885 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
AI took for target	6195	gigantic gravity worm	::	201	Bububu	9<	400
gigantic gravity worm	6195	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
gigantic gravity worm	6195	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
dumb ai uses	T_GRAVITY_WELL
USING	table: 0x8e9db30	Gravity Well
[SPELL] friendly fire chance	0
Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value)
	At [C]:-1 
	At /data/damage_types.lua:1085 projector
	At /engine/Map.lua:847 processEffects
	At /mod/class/Game.lua:713 onTurn
	At /engine/GameEnergyBased.lua:95 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:635 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
 ----------------  Stack Dump ----------------

Program received signal SIGSEGV, Segmentation fault.
0xb73b9911 in vfprintf () from /lib/i686/libc.so.6

Re: B20b Sandworm Layer Segmentation fault

Posted: Fri Feb 11, 2011 5:54 pm
by edge2054
A temporary fix for this is to comment out the gravity well talent for sandworms in the npc file.