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[b20b] Sandworm lair - Can't resurrect
Posted: Thu Feb 10, 2011 1:30 am
by Palparepa
I courageously and stupidly stepped into the Sandworm Lair without any means of teleport, then died on a collapsed sand tunnel. Upon resurrection, the game kept running, days passing by, apparently waiting for my position to be cleared up, but this never happened (my guess: the cell is still occupied by me, so no sandworm can enter to build a tunnel)
Re: [b20b] Sandworm lair - Can't resurrect
Posted: Thu Feb 10, 2011 8:22 am
by darkgod
Did you catch the log (stdout.txt) for me ?
Re: [b20b] Sandworm lair - Can't resurrect
Posted: Thu Feb 10, 2011 1:44 pm
by martinuzz
Palparepa wrote:(my guess: the cell is still occupied by me, so no sandworm can enter to build a tunnel)
I think that would be the reason.
Not related to the Sandworm lair, but still: WHen playing an alchemist, my golem died. I killed a few more monsters, and gained a level. I got the level up text above my character, AND above the spot where my golem had died.
So it seems, the game thinks a dead creature still occupies the tile where it died.
Re: [b20b] Sandworm lair - Can't resurrect
Posted: Fri Feb 11, 2011 1:49 am
by Palparepa
There doesn't seem to be anything interesting in the log.
Code: Select all
[CHAT] selected Thank you. I am ready to go back! function: 07C88F98 nil
[LOG] #LIGHT_RED#You are sent back to the material plane!
Updating zone name Sandworm lair (1)
20 frames in 1.04 seconds = 19.2308 FPS (31 keyframes)
20 frames in 1.01 seconds = 19.802 FPS (32 keyframes)
21 frames in 1.046 seconds = 20.0765 FPS (32 keyframes)
20 frames in 1 seconds = 20 FPS (30 keyframes)
21 frames in 1.054 seconds = 19.9241 FPS (32 keyframes)
21 frames in 1.042 seconds = 20.1535 FPS (32 keyframes)
20 frames in 1.007 seconds = 19.861 FPS (30 keyframes)
21 frames in 1.048 seconds = 20.0382 FPS (32 keyframes)
21 frames in 1.051 seconds = 19.981 FPS (32 keyframes)
20 frames in 1.002 seconds = 19.9601 FPS (31 keyframes)
4 ticks in 10.639 seconds = 0.375975 TPS
21 frames in 1.041 seconds = 20.1729 FPS (32 keyframes)
20 frames in 1.004 seconds = 19.9203 FPS (30 keyframes)
20 frames in 1.001 seconds = 19.98 FPS (31 keyframes)
[PROJECTOR] starting dam 38.5875
[PROJECTOR] after difficulty dam 38.5875
[PROJECTOR] res 0 1 on dam 38.5875
[PROJECTOR] after resists dam 38.5875
[PROJECTOR] final dam 38.5875
And it's like the game is playing alone (similar to the background in the main screen, just very boring)
It can be easily reproduced, happens every time.