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[b20b] Summoner problem...
Posted: Sun Feb 06, 2011 11:07 am
by onyhow
I'm playing a Yeek Summoner, and got a big problem...
It seems that there's a weird issue about summoning, namely when I leave the Murgol (whatever's the name)'s lair with rod of recall, I think I still have a summon with me, can't remember...I then proceeded to enter Ritch tunnels, and for some reason I can only summon 1 monster before the game says that I've reached my limit, and only solved after I go back to the underwater lair...
Update: I go into Ritch tunnels lv 2 and it's happening again...
Re: [b20b] Summoner problem...
Posted: Sun Feb 06, 2011 10:26 pm
by Dougiegee
I think I may be having the same problem but this is my 1st summoner so I'm not sure. I'm also a yeek in the tunnels. I just put my cunning up to 20 thinking it would allow 2 summons but I can still only get 1. When I try it says I have 2 summons already.
Re: [b20b] Summoner problem...
Posted: Mon Feb 07, 2011 6:07 am
by Dougiegee
When I loaded the game later I was able to summon 2 pals so there was something going wrong. 2 friends wasn't enough to keep alive though

Re: [b20b] Summoner problem...
Posted: Tue Feb 08, 2011 2:37 pm
by shooth
Even without the rod of recall, I am had this problem. I believe that it might be related to the Eldoran plain. I have visited there a couple times with my yeek summoner, and I have had to go there with a pet or two... On at least one occasion, the summoned monsters disappeared at their normal times, and I was able to summon creatures normally afterward. However, the last time I went there, I had two pets with me. They disappeared normally (on the plain), but upon my return to the real world, I was only able to summon a single pet (out of three possible pets) before getting the "too many pets" message. My own hydra killed me that last time, so I don't know if that might have changed any flag on the monster or on the other pet.
Love the hydra, but it is frustrating to summon a creature to help you fight, and have them deal 120 points of damage to you their first round out.
Seems like now that I've saved and restarted and moved to another level, its back to normal.
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Update... when I return to the level where this initially happened, I am still able to only summon a single pet... Will try bringing three pets with me when I move there.
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Though I can bring three pets with me onto level, once they are gone, I can only summon a single pet before getting the "too many" message.
Re: [b20b] Summoner problem...
Posted: Thu Feb 10, 2011 12:27 am
by Dougiegee
I've decided I actually quite like the danger aspect of the powerful aoe summons hurting you. It stops them being too overpowered and you have to think about their positioning. Later on I was controlling my Hydra/Drake with summon control and leading in with them. This was ace until I died whilst controlling the hydra and crashed the game! I never worked out what caused that max summons problem but it didn't happen in that game so it probably is linked to the death area.
Re: [b20b] Summoner problem...
Posted: Sat Feb 12, 2011 9:41 pm
by astarotte
I confirm this bug, it can totally break the summoner playability... playing a shaloren summoner, I have 20 cunning and I'm in the camp. Suddenly I can only summon just one creature... manage to finish the dungeon anyway, and I enter the trollmire. Hooray, I can summon two creatures again!
But then I enter level 2 and this happens:
Code: Select all
[LOG] Mubarak summons a 3-headed hydra!
USING table: 0x93408e8 Hydra
[LOG] #PINK#You can not summon any more; you have too many summons already (2). You can increase the limit with higher Cunning(+1 for every 10).
(Man, choosing the first name that comes into your mind for a character can lead to seriously unhappy choices...)
In trollmire 2 I can't summon ANY creature, in trollmire 1 I can summon two of them.
So this is it, hope this get fixed in b21!

Re: [b20b] Summoner problem...
Posted: Thu Feb 24, 2011 9:56 am
by darkgod
fixed