Weird Disappearing Traps
Posted: Fri Feb 04, 2011 1:41 am
I lay a lot of traps. And I've noticed that they sometimes disappear early, seemingly without reason. Sometimes they disappear on the turn they are played.
So the disappearances that I can recall have all happened when a two similar traps (typically nightshade) are placed in quick succession. (As quickly as the cooldown allows, anyway.)
Traps disappear on their own after ~10 turns. And the disappearance timing leads me to suspect something like this:
-place nightshade trap 1
-trap 1 timeout countdown begins
-nightshade trap is sprung by enemy
-place trap 2 before trap 1 timeout would have ended
-trap 2 is somehow tied to timeout of trap 1
-trap 1 timeout ends, and trap 2 disappears
After the most recent disappearance, I decided to do a bit of testing with my rogue, Cromwell. Sure enough, trap 2 disappeared early as described above.
Before posting here, though, I figured I'd test again with an older rogue that'd died once. And I can't seem to reproduce the disappearance anymore. So there is a piece to the puzzle I'm missing. I'm pretty confident in the above timeout confusion assessment, but it looks like there's another circumstance required for this to happen, and I don't know what it is. It could just be that the timing involved (when trap 1 springs, when trap 2 is placed) must be exact. Enemies aren't cooperative enough for me to test further easily.
So the disappearances that I can recall have all happened when a two similar traps (typically nightshade) are placed in quick succession. (As quickly as the cooldown allows, anyway.)
Traps disappear on their own after ~10 turns. And the disappearance timing leads me to suspect something like this:
-place nightshade trap 1
-trap 1 timeout countdown begins
-nightshade trap is sprung by enemy
-place trap 2 before trap 1 timeout would have ended
-trap 2 is somehow tied to timeout of trap 1
-trap 1 timeout ends, and trap 2 disappears
After the most recent disappearance, I decided to do a bit of testing with my rogue, Cromwell. Sure enough, trap 2 disappeared early as described above.
Before posting here, though, I figured I'd test again with an older rogue that'd died once. And I can't seem to reproduce the disappearance anymore. So there is a piece to the puzzle I'm missing. I'm pretty confident in the above timeout confusion assessment, but it looks like there's another circumstance required for this to happen, and I don't know what it is. It could just be that the timing involved (when trap 1 springs, when trap 2 is placed) must be exact. Enemies aren't cooperative enough for me to test further easily.