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[SVN] few bugs

Posted: Wed Feb 02, 2011 3:58 am
by Graziel
Attacking Eidelon - game over - he changes faction and for some reason dont want to talk anymore : (
there are 2 demon planes in cheat dialog
there are many 'unknown actor' in cheat dialog
arcane eye dosent do anything for now

kills.lua
desc = [[Killed Harkor'Zun and unlocked the Geomancer class]],

after summoning Grgglck's Tentacle using cheat dialog:

Code: Select all

Lua Error: /data/general/npcs/horror.lua:665: attempt to index field 'summoner' (a nil value)
	At [C]:-1 
	At /data/general/npcs/horror.lua:665 on_act
	At /mod/class/Actor.lua:353 act
	At /mod/class/NPC.lua:39 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine
yup thats all

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
0x0045c653 in lua_typename (L=0x3e139a8, t=9961601) at src/lua/lapi.c:250
250       return (t == LUA_TNONE) ? "no value" : luaT_typenames[t];
(gdb) info stack
#0  0x0045c653 in lua_typename (L=0x3e139a8, t=9961601) at src/lua/lapi.c:250
#1  0x0042b08f in stackDump (L=0x3e139a8) at src/main.c:101
#2  0x0042b18a in docall (L=0x3e139a8, narg=2, nret=0) at src/main.c:122
#3  0x0042bb1f in call_draw (nb_keyframes=2) at src/main.c:315
#4  0x0042be71 in on_redraw () at src/main.c:390
#5  0x0042cf1f in SDL_main (argc=1, argv=0xc04168) at src/main.c:862
#6  0x004b514b in console_main (argc=1, argv=0xc04168)
    at ./src/main/win32/SDL_win32_main.c:315
#7  0x004b5208 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241f00 "",
    sw=10) at ./src/main/win32/SDL_win32_main.c:398
#8  0x004b48c6 in main ()
in Rak'shor one of Eternal bone giant had faction 'Enemies' and its attacked by his friends : (

links in main menu doesnt work
when clicking link for online character sheet it opens 'cmd' and it doesnt redirect to page until i close it(after that many others 'cmd' opens and closes rapidly and then it opens page)

in inventory i dont see items miniatures(maybe because my ogl doesnt support shaders?)

in character vault Inscriptions onrollover gives 'Array'

when oppening dialog 'inventory' or 'character sheet' using UI buttons sometimes closes them immediately

while 'l'ooking and clicking on your self there is dialog 'qre you sure you want to target yourself?'

Willpower descr.
"Willpower defines your character's ability to concentrate. It increases your mana, stamina and psi capacity, and your chance to resist mental attacks."

on sidenote
scintialling caves... i can barely see enemies there!

Re: [SVN] few bugs

Posted: Wed Feb 02, 2011 5:06 am
by edge2054
I'm seeing some bleed over at the top of the screen where combat messages are displayed.

When I rest it's really visible, says please wait while saving in a blueish tone.

*edit* Guess this was in b19 too.

http://forums.te4.org/viewtopic.php?f=42&t=24515

Re: [SVN] few bugs

Posted: Wed Feb 02, 2011 5:15 am
by yufra
Graziel wrote: arcane eye dosent do anything for now
Arcane eye confused me at first, and maybe it is simply confusing you. It does not give a full FOV so you cannot see terrain or objects, but only shows Actors. Think of it as a detachable source of infravision rather than a detachable source of sight.

Re: [SVN] few bugs

Posted: Wed Feb 02, 2011 5:31 am
by edge2054
Not sure what's up with this one.

Re: [SVN] few bugs

Posted: Wed Feb 02, 2011 5:53 am
by edge2054
Also the map has been doing funny things.

Re: [SVN] few bugs

Posted: Wed Feb 02, 2011 7:02 pm
by edge2054
The map issue above is still happening on revision 2609

Re: [SVN] few bugs

Posted: Sun Feb 20, 2011 1:28 am
by edge2054
No idea what's causing this but it's still happening on current builds.

Frumple and Chunes both have reported this on IRC as well.

Re: [SVN] few bugs

Posted: Sun Feb 20, 2011 1:30 am
by Grey
I've had it in 20b and before as well. It tends to happen only in certain dungeons. Daikara is one that's always like that, I think. It's very annoying when running in 64x64 Shockbolt, when you need the minimap to keep an eye out for red squares off screen.

Re: [SVN] few bugs

Posted: Sun Feb 20, 2011 4:17 am
by edge2054
I just turned off Framebuffers and OpenGL shaders to see if that would help and it did not.

For me it seems to trigger when I go to the world map and it doesn't go away unless I restart the whole engine (even a reload won't do it).