I cloned my Eelskin armor
Posted: Sun Jan 30, 2011 10:29 pm
Okay.. So.. I found the Skin of Many, and decided that fitted me better than the Eelskin armor.
Next comes the thought of equipping my golem with the Eelskin, to test if it's AI will use the lightning bolt activation.
And lo and behold! After I equipped my golem with the Eelskin, and switched back to my alchemist to pick up the iron mail the golem had dropped, I was surprised to see that the Eelskin was lying on the ground as well.
AND the golem is wearing one too.
So I guess, equipping the golem with artefact armor causes it to duplicate, and drop the copy on the ground. Sounds like I can make good profit there
Or, clone my Skin of Many a few times, and imbue those with different types of gems 
Anyways, here's the relevant part of stdout.txt, from where I dropped the Eelskin for the golem to pick up, to the moment I saved and exited to report this bug.
Next comes the thought of equipping my golem with the Eelskin, to test if it's AI will use the lightning bolt activation.
And lo and behold! After I equipped my golem with the Eelskin, and switched back to my alchemist to pick up the iron mail the golem had dropped, I was surprised to see that the Eelskin was lying on the ground as well.
AND the golem is wearing one too.
So I guess, equipping the golem with artefact armor causes it to duplicate, and drop the copy on the ground. Sounds like I can make good profit there


Anyways, here's the relevant part of stdout.txt, from where I dropped the Eelskin for the golem to pick up, to the moment I saved and exited to report this bug.
Code: Select all
[LOG] Martinuzz drops on the floor: #FFD700##UID:36189:0#Eel-skin armour (10 def, 1 armor)#LAST#.
============================== TACTICAL AI golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
7 frames in 1.002 seconds = 6.98603 FPS (9 keyframes)
120 ticks in 10.626 seconds = 11.2931 TPS
25 frames in 1.036 seconds = 24.1313 FPS (108 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
============================== TACTICAL AI golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
24 frames in 1.043 seconds = 23.0105 FPS (29 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (29 keyframes)
25 frames in 1.04 seconds = 24.0385 FPS (35 keyframes)
[LOG] There is an item here: #FFD700##UID:36189:0#Eel-skin armour (10 def, 1 armor)#LAST#
[LOG] #MOCCASIN#Character control switched to golem (servant of martinuzz).
============================== TACTICAL AI martinuzz
martinuzz 749 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
martinuzz 749 tactical ai talents can use Rune: Manasurge T_RUNE:_MANASURGE_2 mana
martinuzz 749 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
Tactical ai report for martinuzz
* mana 1.3755529766311
Tactical choice: mana T_RUNE:_MANASURGE_2
[LOG] Martinuzz casts Rune: Manasurge.
USING table: 06407D68 Rune: Manasurge
[LOG] Martinuzz starts to surge mana.
addTmpVal table: 07AE4940 mana_regen 3.68 :=: 0 237
[PARTY AI] following master martinuzz
19 frames in 1.35 seconds = 14.0741 FPS (24 keyframes)
9 frames in 1.008 seconds = 8.92857 FPS (20 keyframes)
26 frames in 1.04 seconds = 25 FPS (88 keyframes)
[LOG] #FF0000#You carry too much--you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal table: 08D0FEB0 never_move 1 :=: 0 250
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:131 pickupFloor
At /mod/class/Player.lua:659 playerPickup
At /mod/class/Game.lua:933 f
At /mod/class/Game.lua:802 ?
At /engine/KeyBind.lua:202
19 frames in 1.916 seconds = 9.91649 FPS (23 keyframes)
69 ticks in 10.024 seconds = 6.88348 TPS
25 frames in 1.006 seconds = 24.8509 FPS (76 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
21 frames in 1.008 seconds = 20.8333 FPS (25 keyframes)
24 frames in 1.039 seconds = 23.0991 FPS (35 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (30 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (33 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
removeTempVal never_move 1 :=: 250
delTmpVal never_move 1
[LOG] #00FF00#You are no longer encumbered.
[LOG] Golem (servant of martinuzz) drops on the floor: #00FF80##UID:431:0#iron mail armour of cold resistance (2 def, 4 armor)#LAST#.
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 749 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
martinuzz 749 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
20 frames in 1.006 seconds = 19.8807 FPS (24 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (40 keyframes)
26 frames in 1.047 seconds = 24.8329 FPS (31 keyframes)
149 ticks in 10.666 seconds = 13.9696 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
fight: Eel-skin armour impenetrable iron mail armour :: nil BODY
fight: Eel-skin armour steel greatmaul :: OFFHAND BODY
removeTempVal fatigue 12 :=: 54
delTmpVal fatigue 12
removeTempVal combat_armor 7 :=: 55
delTmpVal combat_armor 7
removeTempVal combat_def 2 :=: 56
delTmpVal combat_def 2
[LOG] Golem (servant of martinuzz) wears: #FFD700##UID:36189:0#Eel-skin armour (10 def, 1 armor)#LAST#.
addTmpVal table: 08D0FEB0 fatigue 2 :=: 0 251
addTmpValTable table: 06540CF8 2 2
addTmpVal table: 06540CF8 2 2 :=: 0 252
addTmpValTable table: 06540CF8 5 3
addTmpVal table: 06540CF8 5 3 :=: 0 252
addTmpVal table: 08D0FEB0 combat_def 10 :=: 0 253
addTmpVal table: 08D0FEB0 combat_armor 1 :=: 0 254
addTmpVal table: 08D0FEB0 poison_immune 0.3 :=: 0 255
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:354 wearObject
At /mod/class/Player.lua:621 doWear
At /mod/dialogs/UseItemDialog.lua:65 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
15 frames in 1 seconds = 15 FPS (18 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (50 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
58 ticks in 10.532 seconds = 5.50703 TPS
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
22 frames in 1.03 seconds = 21.3592 FPS (27 keyframes)
24 frames in 1.009 seconds = 23.7859 FPS (34 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
25 frames in 1.057 seconds = 23.6518 FPS (31 keyframes)
24 frames in 1.027 seconds = 23.369 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (34 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
171 ticks in 10.272 seconds = 16.6472 TPS
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.043 seconds = 23.9693 FPS (30 keyframes)
23 frames in 1.004 seconds = 22.9084 FPS (29 keyframes)
[LOG] #MOCCASIN#Character control switched to martinuzz.
============================== TACTICAL AI golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
23 frames in 1.04 seconds = 22.1154 FPS (31 keyframes)
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
[MOVE] actor moved without a starting position martinuzz 1 11
[Identify] iron mail armour of cold resistance true
[LOG] There is more than one object lying here.
[Identify] iron mail armour of cold resistance true
[LOG] There is more than one object lying here.
[LOG] Golem (servant of martinuzz) stops surging mana.
removeTempVal mana_regen 3.4 :=: 249
delTmpVal mana_regen 3.4
============================== TACTICAL AI golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
23 frames in 1.034 seconds = 22.2437 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
145 ticks in 10.529 seconds = 13.7715 TPS
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG] Martinuzz picks up (E.): #FFD700##UID:36189:0#Eel-skin armour (10 def, 1 armor)#LAST#.
24 frames in 1.074 seconds = 22.3464 FPS (29 keyframes)
[LOG] #FF0000#You carry too much--you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal table: 07AE4940 never_move 1 :=: 0 238
[Identify] iron mail armour of cold resistance true
[LOG] Martinuzz picks up (E.): #00FF80##UID:431:0#iron mail armour of cold resistance (2 def, 4 armor)#LAST#.
25 frames in 1.044 seconds = 23.9464 FPS (34 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (33 keyframes)
[LOG] Martinuzz casts Extract Gems.
USING table: 07B7C450 Extract Gems
23 frames in 1.092 seconds = 21.0623 FPS (28 keyframes)
[THREAD] Thread join 1 table: 10E8AAF8
[THREAD] Thread result 1 table: 10E8AAF8 => true
============================== TACTICAL AI golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
24 frames in 1.027 seconds = 23.369 FPS (35 keyframes)
189 ticks in 10.03 seconds = 18.8435 TPS
24 frames in 1 seconds = 24 FPS (31 keyframes)
removeTempVal never_move 1 :=: 238
delTmpVal never_move 1
[LOG] #00FF00#You are no longer encumbered.
[LOG] You extract: #FFFFFF##UID:40509:0#zircon#LAST#
25 frames in 1.034 seconds = 24.1779 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (28 keyframes)
[LOG] #MOCCASIN#Character control switched to golem (servant of martinuzz).
============================== TACTICAL AI martinuzz
martinuzz 749 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
martinuzz 749 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
23 frames in 1.001 seconds = 22.977 FPS (31 keyframes)
22 frames in 1.035 seconds = 21.256 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (37 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
187 ticks in 10.198 seconds = 18.3369 TPS
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[LOG] #MOCCASIN#Character control switched to martinuzz.
============================== TACTICAL AI golem (servant of martinuzz)
golem (servant of martinuzz) 756 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
Tactical ai report for golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Minotaur of the Labyrinth 40484 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Tactical ai report for Minotaur of the Labyrinth
24 frames in 1.042 seconds = 23.0326 FPS (29 keyframes)
23 frames in 1 seconds = 23 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (34 keyframes)
16 frames in 1.036 seconds = 15.444 FPS (20 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (45 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (33 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (33 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
141 ticks in 11.406 seconds = 12.3619 TPS
24 frames in 1.008 seconds = 23.8095 FPS (29 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
[COROUTINE] registering savefilepipe thread: 16ED9D58
[COMBAT DAMAGE] power(1.179796) totstat(28.600000) talent_mod(1.360555)
18 frames in 7.994 seconds = 2.25169 FPS (22 keyframes)
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 8f901269-2c96-11e0-b1cc-001cc000edf0
[LOG] Saving game...