[b19] Tiles change glitch and stat-increasing equipment bug

Where bugs go to lie down and rest

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Maelstrom
Low Yeek
Posts: 8
Joined: Sun Jan 16, 2011 4:36 pm

[b19] Tiles change glitch and stat-increasing equipment bug

#1 Post by Maelstrom »

When I enter a level using stormbolt tiles and then change to other tiles, I get glitches with letters instead of tiles.

Equipping items which increases CON or WIL doesn't increase life, stamina or mana.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b19] Tiles change glitch and stat-increasing equipment

#2 Post by darkgod »

Uh weird about the equipment, I'll check.

As for tiles, I forgot to add a warning about it :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#3 Post by martinuzz »

Hehe, yea. Changing back from shockbolt to mushroom did this, on level 2 of the Blighted Ruins


EDIT: how do I fix this? I tried save & exit >> load, didn't work. I tried exiting and restrting Tome altogether, didn't work.
Should I suicide this character and start a new one to get mushroom tiles working again?

Image

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#4 Post by martinuzz »

Mkay.. Changing from 32x32 to 16x16 did not fix the graphics glitch.
Changing it back again to 32x32 crashed/exited the game.

Here's the stdout.txt
I don't know which part you need so here is the first part of it. the rest will follow in more posts, as it does not fit in 1.

Code: Select all

WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.19
[ENGINE LOADER] sorted:	te4	0	9	19
[ENGINE LOADER] loading engine:	0	9	19	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1024	768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	martinuzz	133b533c-03fa-46d4-b19a-b19b6a304d2a
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.19
* Module: boot
 ** 0.9.19
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 58

[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	0e21725151192c5de6678c1064f0ce9a	computed in 	637
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[Module Profile] 	C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/boot/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	boot
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined. 
Fragment Shader not supported by HW 
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
1 frames in 9.005 seconds = 0.111049 FPS (0 keyframes)
C Map size 32:24 :: 768
Stored entities list	actor	table: 0791F110
Stored entities list	object	table: 079204B0
Stored entities list	trap	table: 07920568
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
New GL Shader 3 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 1: Uniform: 0: 8B52 color1
*p 1: Uniform: 1: 8B52 color2
*p 1: Uniform: 2: 8B52 displayColor
*p 1: Uniform: 3: 8B50 mapCoord
*p 1: Uniform: 4: 1406 tick
*p 1: Uniform: 5: 8B5F noisevol
[MOVE] actor moved without a starting position	mountain troll	18	16
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	warg	32	47
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	forest troll	2	44
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	forest troll	17	13
[MOVE] actor moved without a starting position	degenerated skeleton warrior	8	14
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	forest troll	43	16
[MOVE] actor moved without a starting position	skeleton warrior	33	29
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	skeleton warrior	26	45
[MOVE] actor moved without a starting position	wolf	4	40
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	dire wolf	48	23
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	white wolf	43	44
Loading tile	npc/canine_ww.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	46	10
[MOVE] actor moved without a starting position	skeleton warrior	10	37
[MOVE] actor moved without a starting position	stone troll	25	25
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	forest troll	27	29
[MOVE] actor moved without a starting position	forest troll	35	23
[MOVE] actor moved without a starting position	skeleton warrior	14	39
[MOVE] actor moved without a starting position	fox	33	44
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	great wolf	47	35
Loading tile	npc/canine_gw.png
[MOVE] actor moved without a starting position	mountain troll	27	48
[MOVE] actor moved without a starting position	skeleton warrior	32	24
[MOVE] actor moved without a starting position	white wolf	44	39
[MOVE] actor moved without a starting position	wolf	41	6
[MOVE] actor moved without a starting position	skeleton warrior	42	0
[MOVE] actor moved without a starting position	degenerated skeleton warrior	14	6
[MOVE] actor moved without a starting position	player	0	14
[MUSIC] playing	The saga begins.ogg	userdata: 078F1FB0	 :: current ? 	nil
play music 17492c0 -1 0
[COROUTINE] registering	getnews	thread: 063F6BF8
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
[THREAD] registering	table: 0780F170	userdata: 078BA048	1
Selecting waypoint	26	45	::	skeleton warrior
1 ticks  in 10.703 seconds = 0.0934317 TPS
1 frames in 1.698 seconds = 0.588928 FPS (271 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
Latest engine version available: 	te4	0	9	13
[COROUTINE] dead	getnews
24 frames in 1.019 seconds = 23.5525 FPS (1223 keyframes)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	22	4
24 frames in 1 seconds = 24 FPS (31 keyframes)
[MOVE] actor moved without a starting position	wolf	43	46
[MOVE] actor moved without a starting position	mountain troll thunderer	41	49
Loading tile	npc/troll_mt.png
25 frames in 1 seconds = 25 FPS (32 keyframes)
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.19
* Module: boot
 ** 0.9.19
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
22 frames in 1.09 seconds = 20.1835 FPS (27 keyframes)
[MOVE] actor moved without a starting position	stone troll	35	33
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 063B48A8	Lightning
[MOVE] actor moved without a starting position	great wolf	38	20
[PARTICLE] Loading from /data/gfx/particles/lightning.lua
22 frames in 1.03 seconds = 21.3592 FPS (33 keyframes)
[MOVE] actor moved without a starting position	forest troll	38	17
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 06370440	Manathrust
[MOVE] actor moved without a starting position	skeleton warrior	26	13
[PARTICLE] Loading from /data/gfx/particles/mana_beam.lua
Selecting waypoint	43	16	::	forest troll
[ENGINE] Switching to turn based
[THREAD] registering	table: 07875F30	userdata: 077FA3D8	2
[ONLINE PROFILE] saved 	generic	modules_played	boot = 2420
__uuid = "75fd4d01-c770-47bb-9da8-72e3a043e699"
tome = 217644

[THREAD] Thread join	2	table: 07875F30
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	2	table: 07875F30	=>	true
[THREAD] Thread join	1	table: 0780F170
[THREAD] Thread result	1	table: 0780F170	=>	true
[MAIN] rebooting lua state: 	te4	0.9.19	tome-3.9.19	martinuzz	false
14 frames in 1.499 seconds = 9.33956 FPS (20 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	0.9.19	tome-3.9.19	martinuzz	false
[ENGINE LOADER] available from dir: 	te4-0.9.19
[ENGINE LOADER] loading engine:	0	9	19	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1024	768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	martinuzz	8e0d428e-27c0-43dd-9c9c-4dfe78ffdb30
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.19
* Module: boot
 ** 0.9.19
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 59

[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	ae66cdead2524f51fe25d4ca5c4376bd	computed in 	6406
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[Module Profile] 	C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	achievement.THE_SECRET_CITY
[ONLINE PROFILE] config 	uniques
[ONLINE PROFILE] config 	allow_build
[ONLINE PROFILE] config 	characters
[ONLINE PROFILE] config 	achievement.EXTERMINATOR
[ONLINE PROFILE] config 	artifacts
[ONLINE PROFILE] config 	deaths
[ONLINE PROFILE] config 	achievement.LEVEL_10
[ONLINE PROFILE] config 	achievement.LOST_MERCHANT_RESCUE
[ONLINE PROFILE] config 	achievement.TUTORIAL_DONE
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	tome
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	LEVEL_10
[ACHIEVEMENT] defined	107	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	108	INSANE_LEVEL_10
[ACHIEVEMENT] defined	109	LEVEL_20
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	111	INSANE_LEVEL_20
[ACHIEVEMENT] defined	112	LEVEL_30
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	114	INSANE_LEVEL_30
[ACHIEVEMENT] defined	115	LEVEL_40
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	117	INSANE_LEVEL_40
[ACHIEVEMENT] defined	118	LEVEL_50
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	120	INSANE_LEVEL_50
[ACHIEVEMENT] defined	121	UNSTOPPABLE
[ACHIEVEMENT] defined	122	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	123	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	124	EMANCIPATION
[ACHIEVEMENT] defined	125	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	126	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	127	TUTORIAL_DONE
[ACHIEVEMENT] defined	128	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	129	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	130	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	131	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	132	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	133	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	134	THE_SECRET_CITY
[ACHIEVEMENT] defined	135	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	136	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	137	KILL_UKRUK
[ACHIEVEMENT] defined	138	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	139	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	140	SLIDERS
[ACHIEVEMENT] defined	141	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	142	INSANE_SLIDERS
[ACHIEVEMENT] defined	143	DESTROYER_BANE
[ACHIEVEMENT] defined	144	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	145	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	146	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	147	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	148	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	149	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	150	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	151	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	152	ORC_PRIDE
[ACHIEVEMENT] defined	153	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	154	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	155	WIN_FULL
[ACHIEVEMENT] defined	156	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	157	INSANE_WIN_FULL
[ACHIEVEMENT] defined	158	WIN_AERYN
[ACHIEVEMENT] defined	159	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	160	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	161	WIN_SACRIFICE
[ACHIEVEMENT] defined	162	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	163	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	164	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	165	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	166	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	167	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	168	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	169	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	170	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	171	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	172	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	173	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	174	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	175	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	176	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	179	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	180	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	181	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	182	SLASUL_DEAD
[ACHIEVEMENT] defined	183	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	184	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	185	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	186	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	187	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	188	MASTER_JEWELER
[ACHIEVEMENT] defined	189	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	190	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	191	CURSE_ERASER
[ACHIEVEMENT] defined	192	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	193	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	194	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	195	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	196	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	197	ANTIMAGIC
[ACHIEVEMENT] defined	198	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	199	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	200	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	201	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	202	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	203	WEST_PORTAL
[ACHIEVEMENT] defined	204	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	205	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	206	EAST_PORTAL
[ACHIEVEMENT] defined	207	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	208	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	209	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	210	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	211	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	212	SHADOW_CLONE
[ACHIEVEMENT] defined	213	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	214	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	215	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	216	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	217	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	218	ELEMENTALIST
[ACHIEVEMENT] defined	219	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	220	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	221	WARPER
[ACHIEVEMENT] defined	222	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	223	INSANE_WARPER
[ACHIEVEMENT] defined	224	PYROMANCER
[ACHIEVEMENT] defined	225	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	226	INSANE_PYROMANCER
[ACHIEVEMENT] defined	227	CRYOMANCER
[ACHIEVEMENT] defined	228	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	229	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	old-forest-note-6
[LORE] defined	17	infinite-dungeon-1
[LORE] defined	18	infinite-dungeon-2
[LORE] defined	19	infinite-dungeon-3
[LORE] defined	20	infinite-dungeon-4
[LORE] defined	21	blighted-ruins-note-1
[LORE] defined	22	blighted-ruins-note-2
[LORE] defined	23	blighted-ruins-note-3
[LORE] defined	24	blighted-ruins-note-4
[LORE] defined	25	dreadfell-note-1
[LORE] defined	26	dreadfell-note-2
[LORE] defined	27	dreadfell-note-3
[LORE] defined	28	dreadfell-note-4
[LORE] defined	29	dreadfell-note-5
[LORE] defined	30	dreadfell-poem-level-2
[LORE] defined	31	dreadfell-poem-level-5
[LORE] defined	32	dreadfell-poem-level-7
[LORE] defined	33	dreadfell-poem-master
[LORE] defined	34	troll-poem-1
[LORE] defined	35	troll-poem-2
[LORE] defined	36	necromancer-poem-1
[LORE] defined	37	necromancer-poem-2
[LORE] defined	38	last-hope-foundation-note-1
[LORE] defined	39	last-hope-foundation-note-2
[LORE] defined	40	last-hope-foundation-note-3
[LORE] defined	41	last-hope-foundation-note-4
[LORE] defined	42	last-hope-foundation-note-5
[LORE] defined	43	last-hope-foundation-note-6
[LORE] defined	44	last-hope-tolak-statue
[LORE] defined	45	last-hope-toknor-statue
[LORE] defined	46	last-hope-mirvenia-statue
[LORE] defined	47	angolwen-linaniil-lecture
[LORE] defined	48	iron-throne-profits-1
[LORE] defined	49	iron-throne-profits-2
[LORE] defined	50	iron-throne-profits-3
[LORE] defined	51	iron-throne-profits-4
[LORE] defined	52	iron-throne-reknor-edict
[LORE] defined	53	iron-throne-trade-ledger
[LORE] defined	54	iron-throne-last-words
[LORE] defined	55	sunwall-note-1
[LORE] defined	56	sunwall-note-2
[LORE] defined	57	sunwall-note-3
[LORE] defined	58	sunwall-note-4
[LORE] defined	59	spellhunt-note-1
[LORE] defined	60	grand-corruptor-draft
[LORE] defined	61	grushnak-pride-note
[LORE] defined	62	rak-shor-pride-note
[LORE] defined	63	gorbat-pride-note
[LORE] defined	64	vor-pride-note
[LORE] defined	65	halfling-research-note-1
[LORE] defined	66	halfling-research-note-2
[LORE] defined	67	halfling-research-note-3
[LORE] defined	68	halfling-research-note-4
[LORE] defined	69	temple-creation-note-1
[LORE] defined	70	temple-creation-note-2
[LORE] defined	71	temple-creation-note-3
[LORE] defined	72	temple-creation-note-4
[LORE] defined	73	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic Focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Critical Shot	CRITICAL_SHOT	T_CRITICAL_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Dancing Fires	DANCING_FIRES	T_DANCING_FIRES
[TALENT]	Combust	COMBUST	T_COMBUST
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Mana Tap	MANA_TAP	T_MANA_TAP
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#5 Post by martinuzz »

Code: Select all

[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Feed Health	FEED_HEALTH	T_FEED_HEALTH
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Feed Shadows	FEED_SHADOWS	T_FEED_SHADOWS
[TALENT]	Shadow Wall	SHADOW_WALL	T_SHADOW_WALL
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Prescience	PRESCIENCE	T_PRESCIENCE
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Recharge	RECHARGE	T_RECHARGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Energy Redirection	ENERGY_REDIRECTION	T_ENERGY_REDIRECTION
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Crushing Weight	CRUSHING_WEIGHT	T_CRUSHING_WEIGHT
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Gravity Shield	GRAVITY_SHIELD	T_GRAVITY_SHIELD
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Paradox Shield	PARADOX_SHIELD	T_PARADOX_SHIELD
[TALENT]	Twinning Matter	TWINNING_MATTER	T_TWINNING_MATTER
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Destiny Weaving	DESTINY_WEAVING	T_DESTINY_WEAVING
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Avoid Fate	AVOID_FATE	T_AVOID_FATE
[TALENT]	Entropic Shield	ENTROPIC_SHIELD	T_ENTROPIC_SHIELD
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Precognizant Aim	PRECOGNIZANT_AIM	T_PRECOGNIZANT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Stimulance	STIMULANCE	T_STIMULANCE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Superhuman Leap	SUPERHUMAN_LEAP	T_SUPERHUMAN_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	buff
 * 	mana
 * 	vim
 * 	closein
 * 	atack
 * 	paradox
 * 	attackarea
 * 	damage
 * 	escape
 * 	heal
 * 	movement
 * 	surrounded
 * 	stamina
 * 	disable
 * 	defend
 * 	attack
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
3	24	undead	sorcerers	-100
4	24	allied-kingdoms	sorcerers	-100
5	24	shalore	sorcerers	-100
6	24	thalore	sorcerers	-100
7	24	iron-throne	sorcerers	-100
8	24	the-way	sorcerers	-100
9	24	angolwen	sorcerers	-100
10	24	dreadfell	sorcerers	-100
15	24	rhalore	sorcerers	-100
16	24	zigur	sorcerers	-100
18	24	sunwall	sorcerers	-100
19	24	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
Using cached font	/data/font/VeraMoBd.ttf	22
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1 frames in 26.613 seconds = 0.0375756 FPS (4 keyframes)
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C Map size 25:18 :: 450
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Loading tile	terrain/granite_door1_open_vert.png
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Loading tile	terrain/stair_down.png
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Loading tile	object/amulet_voratun.png
Loading tile	object/gloves_rough.png
Loading tile	object/robe_linen.png
Loading tile	object/sling_rough.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
C Map size 25:18 :: 450
Loading tile	terrain/granite_wall1.png
Loading tile	trap/blast_fire01.png
Loading tile	terrain/granite_door1_open.png
Loading tile	object/lite_brass.png
Loading tile	object/2hsword_iron.png
Loading tile	object/cloak_linen.png
Loading tile	terrain/summon-glyph.png
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Loading tile	object/helm_iron.png
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Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	Dark Secrets.ogg	userdata: 0928D070	 :: current ? 	nil
play music 6b2cbd8 -1 0
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
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Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 25:18 :: 450
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall3.png
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Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	object/scroll-lore.png
Loading tile	object/ring_copper.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	object/sword_iron.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	object/amulet_voratun.png
Loading tile	object/gloves_rough.png
Loading tile	object/robe_linen.png
Loading tile	object/sling_rough.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined. 
Fragment Shader not supported by HW 
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 4.477 seconds = 0.446728 FPS (1597 keyframes)
Loading tile	tactical_friend.png
Updating zone name	Blighted Ruins (7)
99 ticks  in 37.879 seconds = 2.61359 TPS
22 frames in 1.041 seconds = 21.1335 FPS (1478 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
23 frames in 1.036 seconds = 22.2008 FPS (33 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (36 keyframes)
25 frames in 1.033 seconds = 24.2014 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
206 ticks  in 10.02 seconds = 20.5589 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
77 ticks  in 10.001 seconds = 7.69923 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
77 ticks  in 10.017 seconds = 7.68693 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
77 ticks  in 10.015 seconds = 7.68847 TPS
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
77 ticks  in 10.012 seconds = 7.69077 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (30 keyframes)
26 frames in 1.03 seconds = 25.2427 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
77 ticks  in 10.008 seconds = 7.69384 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.047 seconds = 24.8329 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
77 ticks  in 10.004 seconds = 7.69692 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
77 ticks  in 10.017 seconds = 7.68693 TPS
26 frames in 1.044 seconds = 24.9042 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
77 ticks  in 10.009 seconds = 7.69308 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
77 ticks  in 10.011 seconds = 7.69154 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes)
77 ticks  in 10.001 seconds = 7.69923 TPS
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (31 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
77 ticks  in 10.017 seconds = 7.68693 TPS
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes)
77 ticks  in 10.018 seconds = 7.68617 TPS
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes)
23 frames in 1.037 seconds = 22.1794 FPS (28 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
102 ticks  in 10.128 seconds = 10.0711 TPS
25 frames in 1.038 seconds = 24.0848 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
[COROUTINE] registering	savefilepipe	thread: 08779E68
[COMBAT DAMAGE] power(1.195992) totstat(26.400000) talent_mod(1.000000)
13 frames in 1.318 seconds = 9.86343 FPS (16 keyframes)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	a7a4062d-2898-11e0-9d61-001cc000edf0
[LOG]	Saving game...
[ENGINE] Switching to turn based
1 frames in 6.68 seconds = 0.149701 FPS (4 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	martinuzz	game	::	game.teag	::	table: 06B97118	=>	table: 09740D10	(1625)
2 frames in 1.377 seconds = 1.45243 FPS (401 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 06B3A440	=>	table: 0885CE50	(1)
1 frames in 1.136 seconds = 0.880282 FPS (21 keyframes)
[LOG]	Saving done.
[THREAD] registering	table: 063CB908	userdata: 06B872C8	1
[ONLINE PROFILE] saved 	generic	modules_played	boot = 2420
__uuid = "75fd4d01-c770-47bb-9da8-72e3a043e699"
tome = 217834

[THREAD] Thread join	1	table: 063CB908
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	1	table: 063CB908	=>	true
[MAIN] rebooting lua state: 	nil	nil	tome	martinuzz	false
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 16x16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
C Map size 50:36 :: 1800
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	npc/humanoid_player_martinuzz.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	npc/skeleton_warrior.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/rune_red.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	object/scroll-lore.png
Loading tile	object/ring_copper.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	object/sword_iron.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	object/amulet_voratun.png
Loading tile	object/gloves_rough.png
Loading tile	object/robe_linen.png
Loading tile	object/sling_rough.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined. 
Fragment Shader not supported by HW 
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
54 ticks  in 16.686 seconds = 3.23625 TPS
1 frames in 1.469 seconds = 0.680735 FPS (35 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	tome	martinuzz	false
[ENGINE LOADER] available from dir: 	te4-0.9.19
[ENGINE LOADER] sorted:	te4	0	9	19
[ENGINE LOADER] loading engine:	0	9	19	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1024	768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	martinuzz	3e3bd025-4cd7-4bee-beab-fcfdffd91be9
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.19
* Module: boot
 ** 0.9.19
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 60

[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	ae66cdead2524f51fe25d4ca5c4376bd	computed in 	6459
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[Module Profile] 	C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	achievement.THE_SECRET_CITY
[ONLINE PROFILE] config 	uniques
[ONLINE PROFILE] config 	allow_build
[ONLINE PROFILE] config 	characters
[ONLINE PROFILE] config 	achievement.EXTERMINATOR
[ONLINE PROFILE] config 	artifacts
[ONLINE PROFILE] config 	deaths
[ONLINE PROFILE] config 	achievement.LEVEL_10
[ONLINE PROFILE] config 	achievement.LOST_MERCHANT_RESCUE
[ONLINE PROFILE] config 	achievement.TUTORIAL_DONE
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	tome
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	LEVEL_10
[ACHIEVEMENT] defined	107	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	108	INSANE_LEVEL_10
[ACHIEVEMENT] defined	109	LEVEL_20
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	111	INSANE_LEVEL_20
[ACHIEVEMENT] defined	112	LEVEL_30
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	114	INSANE_LEVEL_30
[ACHIEVEMENT] defined	115	LEVEL_40
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	117	INSANE_LEVEL_40
[ACHIEVEMENT] defined	118	LEVEL_50
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	120	INSANE_LEVEL_50
[ACHIEVEMENT] defined	121	UNSTOPPABLE
[ACHIEVEMENT] defined	122	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	123	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	124	EMANCIPATION
[ACHIEVEMENT] defined	125	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	126	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	127	TUTORIAL_DONE
[ACHIEVEMENT] defined	128	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	129	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	130	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	131	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	132	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	133	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	134	THE_SECRET_CITY
[ACHIEVEMENT] defined	135	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	136	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	137	KILL_UKRUK
[ACHIEVEMENT] defined	138	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	139	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	140	SLIDERS
[ACHIEVEMENT] defined	141	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	142	INSANE_SLIDERS
[ACHIEVEMENT] defined	143	DESTROYER_BANE
[ACHIEVEMENT] defined	144	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	145	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	146	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	147	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	148	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	149	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	150	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	151	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	152	ORC_PRIDE
[ACHIEVEMENT] defined	153	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	154	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	155	WIN_FULL
[ACHIEVEMENT] defined	156	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	157	INSANE_WIN_FULL
[ACHIEVEMENT] defined	158	WIN_AERYN
[ACHIEVEMENT] defined	159	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	160	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	161	WIN_SACRIFICE
[ACHIEVEMENT] defined	162	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	163	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	164	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	165	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	166	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	167	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	168	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	169	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	170	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	171	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	172	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	173	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	174	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	175	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	176	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	179	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	180	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	181	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	182	SLASUL_DEAD
[ACHIEVEMENT] defined	183	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	184	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	185	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	186	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	187	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	188	MASTER_JEWELER
[ACHIEVEMENT] defined	189	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	190	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	191	CURSE_ERASER
[ACHIEVEMENT] defined	192	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	193	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	194	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	195	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	196	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	197	ANTIMAGIC
[ACHIEVEMENT] defined	198	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	199	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	200	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	201	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	202	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	203	WEST_PORTAL
[ACHIEVEMENT] defined	204	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	205	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	206	EAST_PORTAL
[ACHIEVEMENT] defined	207	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	208	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	209	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	210	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	211	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	212	SHADOW_CLONE
[ACHIEVEMENT] defined	213	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	214	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	215	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	216	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	217	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	218	ELEMENTALIST
[ACHIEVEMENT] defined	219	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	220	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	221	WARPER
[ACHIEVEMENT] defined	222	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	223	INSANE_WARPER
[ACHIEVEMENT] defined	224	PYROMANCER
[ACHIEVEMENT] defined	225	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	226	INSANE_PYROMANCER
[ACHIEVEMENT] defined	227	CRYOMANCER
[ACHIEVEMENT] defined	228	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	229	INSANE_CRYOMANCER

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#6 Post by martinuzz »

Code: Select all

	T_CIRCLE_OF_BLAZING_LIGHT

[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	old-forest-note-6
[LORE] defined	17	infinite-dungeon-1
[LORE] defined	18	infinite-dungeon-2
[LORE] defined	19	infinite-dungeon-3
[LORE] defined	20	infinite-dungeon-4
[LORE] defined	21	blighted-ruins-note-1
[LORE] defined	22	blighted-ruins-note-2
[LORE] defined	23	blighted-ruins-note-3
[LORE] defined	24	blighted-ruins-note-4
[LORE] defined	25	dreadfell-note-1
[LORE] defined	26	dreadfell-note-2
[LORE] defined	27	dreadfell-note-3
[LORE] defined	28	dreadfell-note-4
[LORE] defined	29	dreadfell-note-5
[LORE] defined	30	dreadfell-poem-level-2
[LORE] defined	31	dreadfell-poem-level-5
[LORE] defined	32	dreadfell-poem-level-7
[LORE] defined	33	dreadfell-poem-master
[LORE] defined	34	troll-poem-1
[LORE] defined	35	troll-poem-2
[LORE] defined	36	necromancer-poem-1
[LORE] defined	37	necromancer-poem-2
[LORE] defined	38	last-hope-foundation-note-1
[LORE] defined	39	last-hope-foundation-note-2
[LORE] defined	40	last-hope-foundation-note-3
[LORE] defined	41	last-hope-foundation-note-4
[LORE] defined	42	last-hope-foundation-note-5
[LORE] defined	43	last-hope-foundation-note-6
[LORE] defined	44	last-hope-tolak-statue
[LORE] defined	45	last-hope-toknor-statue
[LORE] defined	46	last-hope-mirvenia-statue
[LORE] defined	47	angolwen-linaniil-lecture
[LORE] defined	48	iron-throne-profits-1
[LORE] defined	49	iron-throne-profits-2
[LORE] defined	50	iron-throne-profits-3
[LORE] defined	51	iron-throne-profits-4
[LORE] defined	52	iron-throne-reknor-edict
[LORE] defined	53	iron-throne-trade-ledger
[LORE] defined	54	iron-throne-last-words
[LORE] defined	55	sunwall-note-1
[LORE] defined	56	sunwall-note-2
[LORE] defined	57	sunwall-note-3
[LORE] defined	58	sunwall-note-4
[LORE] defined	59	spellhunt-note-1
[LORE] defined	60	grand-corruptor-draft
[LORE] defined	61	grushnak-pride-note
[LORE] defined	62	rak-shor-pride-note
[LORE] defined	63	gorbat-pride-note
[LORE] defined	64	vor-pride-note
[LORE] defined	65	halfling-research-note-1
[LORE] defined	66	halfling-research-note-2
[LORE] defined	67	halfling-research-note-3
[LORE] defined	68	halfling-research-note-4
[LORE] defined	69	temple-creation-note-1
[LORE] defined	70	temple-creation-note-2
[LORE] defined	71	temple-creation-note-3
[LORE] defined	72	temple-creation-note-4
[LORE] defined	73	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic Focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Critical Shot	CRITICAL_SHOT	T_CRITICAL_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Dancing Fires	DANCING_FIRES	T_DANCING_FIRES
[TALENT]	Combust	COMBUST	T_COMBUST
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Mana Tap	MANA_TAP	T_MANA_TAP
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Feed Health	FEED_HEALTH	T_FEED_HEALTH
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Feed Shadows	FEED_SHADOWS	T_FEED_SHADOWS
[TALENT]	Shadow Wall	SHADOW_WALL	T_SHADOW_WALL
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Prescience	PRESCIENCE	T_PRESCIENCE
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Recharge	RECHARGE	T_RECHARGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Energy Redirection	ENERGY_REDIRECTION	T_ENERGY_REDIRECTION
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Crushing Weight	CRUSHING_WEIGHT	T_CRUSHING_WEIGHT
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Gravity Shield	GRAVITY_SHIELD	T_GRAVITY_SHIELD
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Paradox Shield	PARADOX_SHIELD	T_PARADOX_SHIELD
[TALENT]	Twinning Matter	TWINNING_MATTER	T_TWINNING_MATTER
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Destiny Weaving	DESTINY_WEAVING	T_DESTINY_WEAVING
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Avoid Fate	AVOID_FATE	T_AVOID_FATE
[TALENT]	Entropic Shield	ENTROPIC_SHIELD	T_ENTROPIC_SHIELD
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Precognizant Aim	PRECOGNIZANT_AIM	T_PRECOGNIZANT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Stimulance	STIMULANCE	T_STIMULANCE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Superhuman Leap	SUPERHUMAN_LEAP	T_SUPERHUMAN_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	buff
 * 	mana
 * 	vim
 * 	closein
 * 	atack
 * 	paradox
 * 	attackarea
 * 	damage
 * 	escape
 * 	heal
 * 	movement
 * 	surrounded
 * 	stamina
 * 	disable
 * 	defend
 * 	attack
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
3	24	undead	sorcerers	-100
4	24	allied-kingdoms	sorcerers	-100
5	24	shalore	sorcerers	-100
6	24	thalore	sorcerers	-100
7	24	iron-throne	sorcerers	-100
8	24	the-way	sorcerers	-100
9	24	angolwen	sorcerers	-100
10	24	dreadfell	sorcerers	-100
15	24	rhalore	sorcerers	-100
16	24	zigur	sorcerers	-100
18	24	sunwall	sorcerers	-100
19	24	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#7 Post by martinuzz »

Code: Select all

Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
1 frames in 26.674 seconds = 0.0374897 FPS (45 keyframes)
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 25:18 :: 450
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	trap/blast_fire01.png
Loading tile	terrain/granite_door1_open.png
Loading tile	object/lite_brass.png
Loading tile	object/2hsword_iron.png
Loading tile	object/cloak_linen.png
Loading tile	terrain/summon-glyph.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
Loading tile	trap/blast_acid01.png
Loading tile	object/helm_iron.png
Loading tile	object/sword_iron.png
C Map size 25:18 :: 450
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	npc/humanoid_player_martinuzz.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	npc/skeleton_warrior.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/rune_red.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	object/scroll-lore.png
Loading tile	object/ring_copper.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	object/amulet_voratun.png
Loading tile	object/gloves_rough.png
Loading tile	object/robe_linen.png
Loading tile	object/sling_rough.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	10
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	Dark Secrets.ogg	userdata: 06D8E080	 :: current ? 	nil
play music 7899c70 -1 0
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 16x16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
Using cached font	/data/font/FSEX300.ttf	16
C Map size 50:36 :: 1800
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	npc/humanoid_player_martinuzz.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	npc/skeleton_warrior.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/rune_red.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	object/scroll-lore.png
Loading tile	object/ring_copper.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	object/sword_iron.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	object/amulet_voratun.png
Loading tile	object/gloves_rough.png
Loading tile	object/robe_linen.png
Loading tile	object/sling_rough.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined. 
Fragment Shader not supported by HW 
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 5.015 seconds = 0.398804 FPS (1601 keyframes)
Loading tile	tactical_friend.png
Updating zone name	Blighted Ruins (7)
90 ticks  in 31.863 seconds = 2.82459 TPS
21 frames in 1 seconds = 21 FPS (1580 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (38 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
17 frames in 1.001 seconds = 16.983 FPS (21 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (45 keyframes)
21 frames in 1.04 seconds = 20.1923 FPS (26 keyframes)
25 frames in 1.144 seconds = 21.8531 FPS (38 keyframes)
23 frames in 1.019 seconds = 22.5711 FPS (32 keyframes)
262 ticks  in 10.084 seconds = 25.9818 TPS
26 frames in 1.04 seconds = 25 FPS (35 keyframes)
[COROUTINE] registering	savefilepipe	thread: 093CEB90
[COMBAT DAMAGE] power(1.195992) totstat(26.400000) talent_mod(1.000000)
15 frames in 1.564 seconds = 9.59079 FPS (18 keyframes)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	a7a4062d-2898-11e0-9d61-001cc000edf0
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe:	martinuzz	game	::	game.teag	::	table: 09390CE0	=>	table: 0971D538	(1625)
3 frames in 2.066 seconds = 1.45208 FPS (10 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 07A89538	=>	table: 07BA5A48	(1)
1 frames in 1.129 seconds = 0.88574 FPS (21 keyframes)
[LOG]	Saving done.
[THREAD] registering	table: 06516F50	userdata: 090B5A30	1
[ONLINE PROFILE] saved 	generic	modules_played	boot = 2420
__uuid = "75fd4d01-c770-47bb-9da8-72e3a043e699"
tome = 217854

[THREAD] Thread join	1	table: 06516F50
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	1	table: 06516F50	=>	true
[MAIN] rebooting lua state: 	nil	nil	tome	martinuzz	false
[DISPLAY MODE] Tileset: mushroom
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 25:18 :: 450
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	npc/humanoid_player_martinuzz.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	npc/skeleton_warrior.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/rune_red.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	object/scroll-lore.png
Loading tile	object/ring_copper.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	object/sword_iron.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	object/amulet_voratun.png
Loading tile	object/gloves_rough.png
Loading tile	object/robe_linen.png
Loading tile	object/sling_rough.png
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined. 
Fragment Shader not supported by HW 
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
1 frames in 1.467 seconds = 0.681663 FPS (34 keyframes)
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	tome	martinuzz	false
[ENGINE LOADER] available from dir: 	te4-0.9.19
[ENGINE LOADER] sorted:	te4	0	9	19
[ENGINE LOADER] loading engine:	0	9	19	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 2048x1536x32
Available resolutions: 1920x1440x32
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1800x1440x32
Available resolutions: 1792x1344x32
Available resolutions: 1600x1200x32
Available resolutions: 1400x1050x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x600x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 1024x480x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 2048x1536x16
Available resolutions: 1920x1440x16
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1800x1440x16
Available resolutions: 1792x1344x16
Available resolutions: 1600x1200x16
Available resolutions: 1400x1050x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x600x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 1024x600x16
Available resolutions: 1024x480x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 800x480x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 	1024	768
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	martinuzz	c65e16d3-7534-4a7e-82db-56020ddf2669
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.19 using engine te4-0.9.19
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.19
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.19
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.19 using engine te4-0.9.19
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.19
* Module: boot
 ** 0.9.19
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 81
__uuid = "2a30fdb5-0e20-46c1-9eb2-dc86a003b345"
tome = 61

[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	ae66cdead2524f51fe25d4ca5c4376bd	computed in 	6406
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[ONLINE PROFILE] module hash is valid
[Module Profile] 	C:\Documents and Settings\Administrator\\T-Engine\4.0//profiles/default/modules/tome/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	achievement.THE_SECRET_CITY
[ONLINE PROFILE] config 	uniques
[ONLINE PROFILE] config 	allow_build
[ONLINE PROFILE] config 	characters
[ONLINE PROFILE] config 	achievement.EXTERMINATOR
[ONLINE PROFILE] config 	artifacts
[ONLINE PROFILE] config 	deaths
[ONLINE PROFILE] config 	achievement.LEVEL_10
[ONLINE PROFILE] config 	achievement.LOST_MERCHANT_RESCUE
[ONLINE PROFILE] config 	achievement.TUTORIAL_DONE
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	tome
[INVENTORY] define slot	1	In inventory

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [b19] Tiles change glitch and stat-increasing equipment

#8 Post by darkgod »

There is not way to switch back.

The crash si werid though, care to run it in gdb please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [b19] Tiles change glitch and stat-increasing equipment

#9 Post by yufra »

I have identified the source of stat-increasing equipment not updating resource pools and am working on a fix.
<DarkGod> lets say it's intended

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#10 Post by martinuzz »

darkgod wrote: The crash si werid though, care to run it in gdb please ?
Erm. sure. I will do that, but I'd need to know what gdb means first :)

(EDIT: well, not that particular character, since I got killed while starting to really like the new shockbolt tiles, but I could try and reproduce the crash with a new character)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: [b19] Tiles change glitch and stat-increasing equipment

#11 Post by yufra »

martinuzz wrote: Erm. sure. I will do that, but I'd need to know what gdb means first :)
It is a debugger. Check this wiki page: http://te4.org/wiki/tome4-running-tome-gdb
<DarkGod> lets say it's intended

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#12 Post by martinuzz »

Okay, I'll grab that tomorrow and see if I can recreate the crash.
4 AM here.. Zzzz time now :P

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#13 Post by martinuzz »

Okay, I didn't get to the point of trying to make the game crash at resolution change.
This time, the game hangs, when I tried to change from shockbolt to mushroom.
The process didn't exit, like with the previous crash, but that might be due to it being loaded in gdb? (just an uneducated guess)

I'll try to get to the point of the resolution change crash now. I hope :D

Anyways, here's the infostack for this crash:
Image

And here's the gtd.txt:

Code: Select all

Starting program: C:\tome\Tome4beta\t-engine4-windows-1.0.0beta19/t-engine.exe 
[New Thread 3148.0x3ec]
[New Thread 3148.0x420]
[New Thread 3148.0xb3c]
[New Thread 3148.0x6fc]
[New Thread 3148.0x390]
[New Thread 3148.0x294]
[New Thread 3148.0xc50]
[New Thread 3148.0xf4c]
[New Thread 3148.0x6f8]
[New Thread 3148.0xb74]
[New Thread 3148.0x84]
[New Thread 3148.0x544]
[New Thread 3148.0x700]
[New Thread 3148.0x9a4]

Program received signal SIGSEGV, Segmentation fault.
0x00495474 in TCOD_noise_simplex (noise=0x60c4008, f=0x23f6f0)
    at src/libtcod_import/noise_c.c:400
400	src/libtcod_import/noise_c.c: No such file or directory.
	in src/libtcod_import/noise_c.c
#0  0x00495474 in TCOD_noise_simplex (noise=0x60c4008, f=0x23f6f0)
    at src/libtcod_import/noise_c.c:400
#1  0x004359bf in tilablenoise3d (n=0x16ef6a8, ix=0, iy=0, iz=0, w=256, 
    h=256, d=4) at src/noise.c:225
#2  0x00436225 in noise_texture2d (L=0x1704650) at src/noise.c:301
#3  0x00468033 in luaD_precall (L=0x1704650, func=0x8a1de50, nresults=1)
    at src/lua/ldo.c:319
#4  0x0046383f in luaV_execute (L=0x1704650, nexeccalls=1)
    at src/lua/lvm.c:587
#5  0x00468262 in luaD_call (L=0x1704650, func=0x8a1dd00, nResults=1)
    at src/lua/ldo.c:377
#6  0x0045da82 in lua_call (L=0x1704650, nargs=1, nresults=1)
    at src/lua/lapi.c:782
#7  0x00470dca in ll_require (L=0x1704650) at src/lua/loadlib.c:501
#8  0x00468033 in luaD_precall (L=0x1704650, func=0x8a1dca0, nresults=1)
    at src/lua/ldo.c:319
#9  0x0046383f in luaV_execute (L=0x1704650, nexeccalls=4)
    at src/lua/lvm.c:587
#10 0x00468262 in luaD_call (L=0x1704650, func=0x8a1dae0, nResults=-1)
    at src/lua/ldo.c:377
#11 0x0045da82 in lua_call (L=0x1704650, nargs=0, nresults=-1)
    at src/lua/lapi.c:782
#12 0x004723e6 in luaB_dofile (L=0x1704650) at src/lua/lbaselib.c:329
#13 0x00468033 in luaD_precall (L=0x1704650, func=0x8a1dac0, nresults=0)
    at src/lua/ldo.c:319
#14 0x0046383f in luaV_execute (L=0x1704650, nexeccalls=1)
    at src/lua/lvm.c:587
#15 0x00468262 in luaD_call (L=0x1704650, func=0x1668de0, nResults=0)
    at src/lua/ldo.c:377
#16 0x0045dad4 in f_call (L=0x1704650, ud=0x23fdd0) at src/lua/lapi.c:800
#17 0x0046768a in luaD_rawrunprotected (L=0x1704650, f=0x45daaa <f_call>, 
    ud=0x23fdd0) at src/lua/ldo.c:116
#18 0x0046857d in luaD_pcall (L=0x1704650, func=0x45daaa <f_call>, 
    u=0x23fdd0, old_top=48, ef=32) at src/lua/ldo.c:463
#19 0x0045db5a in lua_pcall (L=0x1704650, nargs=7, nresults=0, errfunc=2)
    at src/lua/lapi.c:821
#20 0x0042c363 in docall (L=0x1704650, narg=7, nret=0) at src/main.c:92
#21 0x0042dbda in boot_lua (state=2, rebooting=1 '\001', argc=1, 
    argv=0x874060) at src/main.c:678
#22 0x0042e190 in SDL_main (argc=1, argv=0x874060) at src/main.c:851
#23 0x004b671b in console_main (argc=1, argv=0x874060)
    at ./src/main/win32/SDL_win32_main.c:315
#24 0x004b67d8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x261f1d "", 
    sw=10) at ./src/main/win32/SDL_win32_main.c:398
#25 0x004b60a6 in main ()
Edit: O, hehe, they're the same. I misread the instructions.

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#14 Post by martinuzz »

Hmm. I didn't get the game to crash by changing resolutions (while having bugged mushroom graphics).
I changed from 32 >> 16 >> 32 >> 64 >> 32, no crash.
However, the difference this time was that I moved my character a few tiles, causing the map to scroll, before trying the resolution changes.

So, I thought, let's try this again, but now without doing any moving, but immediatly trying resolution changes.
So, I pressed save and exit.This caused the game to hang. It's showing the intro screen, but that is frozen, with the menu just starting to pop up.

There's no info stack, as far as gdb is concerned, tome is still running.
I will have to ctrl-alt-del and force an end task on gdb to quit tome.

Will try again with the resolution changes when I get it back up and running.

martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Re: [b19] Tiles change glitch and stat-increasing equipment

#15 Post by martinuzz »

No luck again with the resolution changes. After that, I tried switching from 32x32 mushroom to 32x32 altcat/gervais.
This crashed the game again.
I'll stop for now, just let me know if you want me to try out something else.

Here's the gdb.txt:

Code: Select all

C:\tome\Tome4beta\t-engine4-windows-1.0.0beta19/t-engine.exe 
[New Thread 2500.0xd78]
[New Thread 2500.0xb84]
[New Thread 2500.0x58c]
[New Thread 2500.0x728]
[New Thread 2500.0xbbc]
[New Thread 2500.0x9a8]
[New Thread 2500.0x57c]
[New Thread 2500.0xb00]
[New Thread 2500.0xd58]
[New Thread 2500.0x88c]
[New Thread 2500.0x6fc]
[New Thread 2500.0xda4]
[New Thread 2500.0x27c]
[New Thread 2500.0xcc]
[New Thread 2500.0xbc4]
[New Thread 2500.0x1f0]
[New Thread 2500.0x9e0] <<<< [i]this is where the previous game froze up, and I force-quit the gdb program[/i]
Starting program: C:\tome\Tome4beta\t-engine4-windows-1.0.0beta19/t-engine.exe 
[New Thread 252.0x950]
[New Thread 252.0xa84]
[New Thread 252.0x95c]
[New Thread 252.0x868]
[New Thread 252.0x128]
[New Thread 252.0x8c8]
[New Thread 252.0x830]
[New Thread 252.0x968]
[New Thread 252.0xf80]
[New Thread 252.0xf10]
[New Thread 252.0xf2c]
[New Thread 252.0xebc]
[New Thread 252.0x464]
[New Thread 252.0xd28]

Program received signal SIGSEGV, Segmentation fault.
0x00495c02 in TCOD_noise_simplex (noise=0x16fa008, f=0x23f6f0)
    at src/libtcod_import/noise_c.c:482
482	src/libtcod_import/noise_c.c: No such file or directory.
	in src/libtcod_import/noise_c.c
#0  0x00495c02 in TCOD_noise_simplex (noise=0x16fa008, f=0x23f6f0)
    at src/libtcod_import/noise_c.c:482
#1  0x004359bf in tilablenoise3d (n=0x5f3fe30, ix=0, iy=0, iz=0, w=256, 
    h=256, d=256) at src/noise.c:225
#2  0x00435ea4 in noise_texture3d (L=0x1727318) at src/noise.c:263
#3  0x00468033 in luaD_precall (L=0x1727318, func=0x5fd5458, nresults=1)
    at src/lua/ldo.c:319
#4  0x0046383f in luaV_execute (L=0x1727318, nexeccalls=1)
    at src/lua/lvm.c:587
#5  0x00468262 in luaD_call (L=0x1727318, func=0x5fd5318, nResults=1)
    at src/lua/ldo.c:377
#6  0x0045da82 in lua_call (L=0x1727318, nargs=1, nresults=1)
    at src/lua/lapi.c:782
#7  0x00470dca in ll_require (L=0x1727318) at src/lua/loadlib.c:501
#8  0x00468033 in luaD_precall (L=0x1727318, func=0x5fd52b8, nresults=1)
    at src/lua/ldo.c:319
#9  0x0046383f in luaV_execute (L=0x1727318, nexeccalls=4)
    at src/lua/lvm.c:587
#10 0x00468262 in luaD_call (L=0x1727318, func=0x600ce10, nResults=-1)
    at src/lua/ldo.c:377
#11 0x0045da82 in lua_call (L=0x1727318, nargs=0, nresults=-1)
    at src/lua/lapi.c:782
#12 0x004723e6 in luaB_dofile (L=0x1727318) at src/lua/lbaselib.c:329
#13 0x00468033 in luaD_precall (L=0x1727318, func=0x600cdf0, nresults=0)
    at src/lua/ldo.c:319
#14 0x0046383f in luaV_execute (L=0x1727318, nexeccalls=1)
    at src/lua/lvm.c:587
#15 0x00468262 in luaD_call (L=0x1727318, func=0x600cd50, nResults=0)
    at src/lua/ldo.c:377
#16 0x0045dad4 in f_call (L=0x1727318, ud=0x23fdd0) at src/lua/lapi.c:800
#17 0x0046768a in luaD_rawrunprotected (L=0x1727318, f=0x45daaa <f_call>, 
    ud=0x23fdd0) at src/lua/ldo.c:116
#18 0x0046857d in luaD_pcall (L=0x1727318, func=0x45daaa <f_call>, 
    u=0x23fdd0, old_top=48, ef=32) at src/lua/ldo.c:463
#19 0x0045db5a in lua_pcall (L=0x1727318, nargs=7, nresults=0, errfunc=2)
    at src/lua/lapi.c:821
#20 0x0042c363 in docall (L=0x1727318, narg=7, nret=0) at src/main.c:92
#21 0x0042dbda in boot_lua (state=2, rebooting=1 '\001', argc=1, 
    argv=0x872698) at src/main.c:678
#22 0x0042e190 in SDL_main (argc=1, argv=0x872698) at src/main.c:851
#23 0x004b671b in console_main (argc=1, argv=0x872698)
    at ./src/main/win32/SDL_win32_main.c:315
#24 0x004b67d8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x261f1d "", 
    sw=10) at ./src/main/win32/SDL_win32_main.c:398
#25 0x004b60a6 in main ()

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