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SWL unstable walls still buggy

Posted: Sun Jan 23, 2011 7:36 am
by yufra
I think this is the final fix for this specific problem, but I've said that before. :D

We fixed the dig function on the unstable sand tunnel entities, but the sandworm_tunneler AI never calls dig on those tiles because they do not block_move. Maybe the if statement on line 100 of ai/sandworm_tunneler.lua should be changed to:

Code: Select all

		if feat:check("block_move") or (feat.name == "unstable sand tunnel") then