[b18] weirdness in sand worm's lair
Posted: Fri Jan 21, 2011 8:27 pm
Went down to the last level of SWL.
The action heated up immidiately, with Queen sitting a few rooms away, and the staircase surrounded by assorted NPCs.
After an INTENSE fight, my archmage started collecting loot...
...yet something kept on hitting him.
A blue jelly, that was nowhere to be seen, and that seemed to be hitting him since some time, each round.
The jelly was not on visuals, the constant hitting did not stop when characted moved.
What helped was ascending the staircase.
I am not positive if the "jelly effect" was from the first step on the level - yet it's possible.
The semi-unusual things that happened is i think there was some monster killed by the sand during the fight, but that happens in that dungeon more often.
Below I paste the stdout.txt file, some insights regarding the SWL and bugs there - are you sure the memory is properly killed when actor is crushed by the sand? This seems like the only real difference in what happens there and in other dungeons.
The action heated up immidiately, with Queen sitting a few rooms away, and the staircase surrounded by assorted NPCs.
After an INTENSE fight, my archmage started collecting loot...
...yet something kept on hitting him.
A blue jelly, that was nowhere to be seen, and that seemed to be hitting him since some time, each round.
The jelly was not on visuals, the constant hitting did not stop when characted moved.
What helped was ascending the staircase.
I am not positive if the "jelly effect" was from the first step on the level - yet it's possible.
The semi-unusual things that happened is i think there was some monster killed by the sand during the fight, but that happens in that dungeon more often.
Below I paste the stdout.txt file, some insights regarding the SWL and bugs there - are you sure the memory is properly killed when actor is crushed by the sand? This seems like the only real difference in what happens there and in other dungeons.