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Harkor'Zun vs Urkis

Posted: Wed Jan 12, 2011 10:38 pm
by Zop
I had a wonderful time on Tempest Peak... right out of the gate I found Urkis, and a couple teleports later, I ran into these Fragments of Harkor'Zun... And, of course, each teleport would wake more monsters. After dying four or five times, I recalled out of there to buy more teleportation. When I returned, the peak entrance surprised me with a few monsters and a plain item on the floor...

Anyway, on my next attempt I teleported far enough away that only one Fragment chased after me. I was able to kill it, and I saw "The real Harkor'Zun is reconstitued!" and I wondered if I just somehow made things worse. I rested, but then I suddenly see a long message about a new class being unlocked. It sounded like Harkor'Zun was killed...

As I adventure a bit, I see animated spell effects at the edge of the screen. When I approached, I found Urkis casting spells at nothing. The dungeon layout was just right for him not to see me, but when he did see me, he started after me like normal.

I found a few interesting things in the log:

- "[MOVE] actor moved without a starting position Harkor'Zun"
- Harko'Zun and Urkis were using their abilities, but out of my LOS.
- And this might be related; it happens repeatedly in the log:

Urkis, the High Tempest 1454 dumb ai talents can use Nova T_NOVA
dumb ai uses T_NOVA
USING table: 06177410 Nova
[SPELL CRIT %] 4.2
[PROJECTOR] starting dam nil
[PROJECTOR] after difficulty dam nil
stack traceback:
/data/damage_types.lua:48: in function 'defaultProjector'
/data/damage_types.lua:219: in function 'projector'
/data/damage_types.lua:551: in function 'projector'
/engine/interface/ActorProject.lua:123: in function 'project'
/data/talents/spells/storm.lua:37: in function 'action'
/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/ActorTalents.lua:127: /data/damage_types.lua:48: attempt to perform arithmetic on local 'dam' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:127 useTalent
At /engine/ai//talented.lua:50
At (tail call):-1
At /engine/ai//talented.lua:59
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:44 act
At /engine/GameEnergyBased.lua:73 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:577

I kept the save and stdout, don't know if anyone needs it.

Re: Harkor'Zun vs Urkis

Posted: Wed Jan 12, 2011 11:36 pm
by Zop
Later, I ran into the Fragments again, but it seems Harkor'Zun didn't come to life this time.

Re: Harkor'Zun vs Urkis

Posted: Wed Jan 12, 2011 11:44 pm
by edge2054
Wonder if this is related to the new AI.

Urkis may have done some aoe damage and aggrod the fragments?