Antimagic quest Zigur (Summoners)
Posted: Mon Jan 10, 2011 1:17 pm
This is more unintended behavior, I believe. As a summoner, you can get a summon on the other side of the red ring on occasion. Then you can swap places with it, hang out in safety, and try to pump summons back into the ring to win the fights. None of the mobs can melee, or range your toon.
Worst (best?) of all, you can do it once more at the end to pick up all the lootz
A cheap and easy fix might be to make the red ring 2 squares, instead of 1. I haven't really bothered to test this out much though, and I would guess that teleport or phase door (or other similar spells) would work for other classes too. But only to give them a rest period.
Worst (best?) of all, you can do it once more at the end to pick up all the lootz

A cheap and easy fix might be to make the red ring 2 squares, instead of 1. I haven't really bothered to test this out much though, and I would guess that teleport or phase door (or other similar spells) would work for other classes too. But only to give them a rest period.