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[beta 18] Golem causing more ruckus - Angolwen gone berserk!

Posted: Tue Jan 04, 2011 8:58 am
by Sradac
My golem has caused the entire town of Angolwen to go berserk, slaughtering each other!

Golem died in diekara (sp) fighting a mass of snow giants, after I killed the wyrm. Not feeling like wasting time on the giants, I activated my rod of recall and moved someplace safe. when there was a few turns left on the recall to go off I also activated refit golem. I recalled BEFORE the refit finished. After I entered the wilds, refit finished. Everything seemed fine.

Entered angolwen, and saw my golem start to run off. ??? I thought to myself. I tooltipped overhim, saw his current target was a snow giant. Hmmm...

I chased him down, and saw the mages begin casting all kinds of spells at random targets, hurting and killing each other, and my golem. Revived golem again, still targeting snow giant. All the mages that were casting were also ATTEMPTING to target the phantom snow giant. Dont believe me? here's proof!

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Note where the mouse is pointing in the above and below pictures

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this alchemist has been doing good, now im a bit reluctant to go anyplace else in case the golem is STILL trying to kill the phantom snow giant and not the other enemies.

Re: [beta 18] Golem causing more ruckus - Angolwen gone bers

Posted: Tue Jan 04, 2011 12:34 pm
by PowerWyrm
Can't you go back to Daikara to fix the problem?

Re: [beta 18] Golem causing more ruckus - Angolwen gone bers

Posted: Tue Jan 04, 2011 3:17 pm
by paboperfecto
The golem should have a small chance (5-10% IIRC) of switching targets if there are other hostiles around.

Re: [beta 18] Golem causing more ruckus - Angolwen gone bers

Posted: Tue Jan 04, 2011 6:39 pm
by Sradac
It may be possible to go back, but that as the bottom floor and the specific snow giant he wanted im sure isnt going to be there anymore. Whole point of this is, I shouldnt have to do that thats why im posting in bugs, so it can be taken care of.

Re: [beta 18] Golem causing more ruckus - Angolwen gone bers

Posted: Thu Jan 06, 2011 12:23 pm
by darkgod
Indeed :)
Fixing .. :)