Equip/Inventory item detail glitch w/keyboard nav
Posted: Fri Dec 31, 2010 1:21 am
This is a behavior that has been around at least since the change to the current UI, but is certainly still in Beta 17. It likely applies to other aspects of the engine, both it is clearly visible in the item-management system.
If you select the inventory command, you are presented with a three-panel "pop-up" box displaying equipment on the left, inventory on the right, and item detail on the bottom. Even though the "selection cursor" initially highlights the first item in inventory, the item detail area is blank. If you use the left-arrow key to move the selection cursor to highlight the first item (i.e., "In main hand"), the item detail area on the bottom remains blank. If you then use the right-arrow to move back to inventory, its first item is once again highlighted, with the item detail panel remaining blank. The problem disappears as soon as you use the up/down arrow keys to select another item, at which point all items (including the first ones on either side) display their detail appropriately. Of course, none of this is a problem is you use the mouse to navigate, as there the item detail is updated on rollover.
This may seem like a trivial problem, but it becomes more of a factor when you drop/sell items and the item detail goes out of sync with the cursor. For example, if you select an item in the middle of the inventory list and then drop it, the inventory list will update correctly, omitting the dropped item and highlighting the next item in inventory. The item detail panel, however, will still contain the info for the dropped item, NOT the one currently highlighted by the cursor. Again, you can resynchronize the display with the up/down arrow keys or mouse, but until you do the item detail does not correspond to the item highlighted by the cursor.
This is a major nuisance when selling lots of items while double-checking their item detail (e.g., "junk...junk...junk...whoa! that dagger is +51% Slime? Maybe I'll hold onto that one..."). In that scenario, you have to manually up/down the cursor for every single item to see the correct item detail before selling instead of hitting return, return, return... and stopping when you see something interesting.
I suppose it's still somewhat minor, but it always makes me nervous when the data display does not match the cursor selection.
If you select the inventory command, you are presented with a three-panel "pop-up" box displaying equipment on the left, inventory on the right, and item detail on the bottom. Even though the "selection cursor" initially highlights the first item in inventory, the item detail area is blank. If you use the left-arrow key to move the selection cursor to highlight the first item (i.e., "In main hand"), the item detail area on the bottom remains blank. If you then use the right-arrow to move back to inventory, its first item is once again highlighted, with the item detail panel remaining blank. The problem disappears as soon as you use the up/down arrow keys to select another item, at which point all items (including the first ones on either side) display their detail appropriately. Of course, none of this is a problem is you use the mouse to navigate, as there the item detail is updated on rollover.
This may seem like a trivial problem, but it becomes more of a factor when you drop/sell items and the item detail goes out of sync with the cursor. For example, if you select an item in the middle of the inventory list and then drop it, the inventory list will update correctly, omitting the dropped item and highlighting the next item in inventory. The item detail panel, however, will still contain the info for the dropped item, NOT the one currently highlighted by the cursor. Again, you can resynchronize the display with the up/down arrow keys or mouse, but until you do the item detail does not correspond to the item highlighted by the cursor.
This is a major nuisance when selling lots of items while double-checking their item detail (e.g., "junk...junk...junk...whoa! that dagger is +51% Slime? Maybe I'll hold onto that one..."). In that scenario, you have to manually up/down the cursor for every single item to see the correct item detail before selling instead of hitting return, return, return... and stopping when you see something interesting.
I suppose it's still somewhat minor, but it always makes me nervous when the data display does not match the cursor selection.